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Thread: HD/Fury ship stats spreadsheet

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  1. #23
    Join Date
    Jan 2005
    Posts
    378

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    Its a long time ago but from what I recall you are correct, it was to do with how quickly the ship snapped in and out of turning, and thus enabled it to retain more speed when cornering due to the error.
    Its been a while but I think it was, you lose speed when turning, so this error caused you to be turning for a fraction less time, so you retained more speed.
    I've a full explanation somewhere on an old hard drive... somewhere.
    Possibly with the old pure stats somewhere too.

    The effect is subtle, I mean really subtle. But then in the right expert hands, it will perform better than intended.

    It annoyed me when we discovered it, because e took time and effort to balance all the Pure ships, and I think there were nearly 30 of them with DLC and all the extras, and I always took pride that we made them feel different but they were all in the same ball park performance wise, then we discovered the error (someone posted a comment on here about cornering quickly, that set me looking in the right area) and to see we'd ballsed up one ship was a pain.


    @snakenator1 - life is treating me very well thank you !
    Still making games, getting to do things I've not done before, smaller teams, more projects, more pressure, but fun.
    Still get to see lots of the old team as well.
    I still work with Zico and Lee Wagner (exceptional graphic designer from Wipeout)
    And I see Linky, Nick Burcombe, Rippers, and a whole host of others regularly and keep in touch with many of those who I dont see too.
    Last edited by Colin Berry; 19th January 2016 at 07:44 PM.

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