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28th December 2015, 07:33 AM
#36
Yes, the thing is I'd love to post some news but for what, as you said ? In the end people are waiting for real stuff ... so it looks like there isn't going to be much news released in between, there's definitely going to be a video as I said before, showing the whole game assets, then the next news will be a download link
I will definitely make an HD introductory video when it's done and I'll look for some Wipeout guru for this one !
For Unity I guess it reads FBX, thing is I've never used that part at all for the project -> we cannot ship game data therefore transforming game data to models which implies shipping them is forbidden. Not sure it might have been easier though, actually there are few 'pros' in not using models but there are few 'cons' as well 
While I'm on it here's a quick update:
I guess the CD stuff is hmm ... working well by now, need to test the whole procedure against Wipeout/Wipeout XL CDs. It turns out that while being XA-compliant, PSX CDs do not entirely follow the specs, what's supposed to be in a certain form is in another.
I guess that within the next 2 days I'll be able to resume work on the level editor !
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