Quote Originally Posted by Amaroq Dricaldari View Post
How will the voice acting be applied in game? I am picturing Unreal Tournament-style taunts during races, with radio chatter between the pilots.

I also think a team operator during Campaign races would be a nice touch, who'd warn you when somebody was coming up behind you or when somebody got through a mine field that you planted.

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I had some weapon ideas a while back from one of my own brainstorming projects regarding a "better version" of 2048, so if anyone wants to hear about them, you are welcome to send me a private message.
It's just going to be one word system voices to tell you what items you pickup and warn you if an AI nearby is targeting you with something, also the countdown at the beginning of the race.

The problem with radio chatter between pilots is that teams wouldn't be communicating with each other, and duplicate teams you'd see on the track are just a limitation of teams to fill up all 12 slots for a race. There's a total of 9 teams, excluding the 4 unlockable prototype ships, the AI are going to be able to choose from so there will be 4 duplicates if you're playing with 12 racers. A team operator is then made completely redundant by the ship being able to warn you of any threats (that's what the system voice is implied to be).