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29th May 2015, 10:09 PM
#11
Things are stalling over here ...
@Xpand I've somehow tried to 'upgrade' your code with a hover distance but failed miserably, I've also looked at 'hovercraft physics' on the web and got a cube to hover manually, then I tried to use that PID approach on it but again I failed ...
Also I've been looking at thrust/torque, while I can move and turn fine another problem surfaced : it never stops since I'm not on the ground ! Applying a physic material on the rigid body obviously did nothing...
Just to make it clear : should I completely bypass Unity's physics system and think of everything or are there are physics-related things you'd keep on ? (beside constraining X and Z rotations)
thanks !!!
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