I have way too much free time

I've just been optimizing the track, without realtime reflections on the ship there's a relatively big improvement. I still need to split up the track floor and wall into segments so the entire track is being rendered at once, but that will be done by the time I release a new version.

I'm going to move that speed pad at the top of that hill down so you can still use it but it doesn't punish you by making you fly off the track, the same goes for those two speed pads just before the U-bend in the warmly lit station (or what I would assume would have been a station before an AG track was built there). Talking of speed pads I have also fixed a small issue with them. When you hit a speed pad you have a timer that starts to decrease which determines how long the boost lasts for, originally when you hit a pad it set this timer to the max value no matter what. This made multiple speed pads useless because you only had a max boost timer when hovering over them. What I'm doing now is increasing that timer which each pad you hit, this means that two speed pads will now result in a longer boost, it's a very subtle difference but it will be more apparent in a race against other ships.