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Thread: How to view Wipeout2097 / XL tracks using Phoboslab viewer (tutorial)

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  1. #9

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    Hey everyone! Just came by to say I'm really impressed with the community this old game still has. Great work with the PBP files for wip3out!

    I've implemented tigrou's fixed camera path in my version now. Thank you!

    The readme for my repo also lists some of the problems the model viewer still has. Maybe someone here can figure these out:
    https://github.com/phoboslab/wipeout

    Edit: Added the weird WOXL ship models: http://phoboslab.org/wipeout/
    Last edited by phoboslab; 27th April 2015 at 10:43 AM.

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