Some updates :
@
https://github.com/tigrouind/wipeout
Wrong camera path is now fixed (no more headaches). It uses different approach than before : it read track sections positions (used by game AI , autopilot and such) to drive camera. There is no more need of hardcoded ranges in js files. It works both with WO1 and WOXL tracks.
I also have added a few WOXL models (ships, logos, ...) available in the first dropdown.