Quote Originally Posted by tigrou View Post
Some updates :

@ https://github.com/tigrouind/wipeout

Wrong camera path is now fixed (no more headaches). It uses different approach than before : it read track sections positions (used by game AI , autopilot and such) to drive camera. There is no more need of hardcoded ranges in js files. It works both with WO1 and WOXL tracks.
I also have added a few WOXL models (ships, logos, ...) available in the first dropdown.
the author has also made these availables (merged and changed mine), re. your PR is there anything different than what he did or whatever ?