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16th April 2015, 08:57 PM
#29
Barrel rolls are in, if they end up messing around with the balance of the game at a later point then I can always disable them.
I'm working on the pitching now, I'll keep this post updated with changes and additions I make:
Physics:
- Lowered gravity setting from 210 to 180
- The ship now only has 80% of its full grip when airborne now
- Removed airborne angular drag resistance
- Added barrel rolls
The following are changes based on feedback from Jabberjaw via PM - Pitching now affects your top speed (about a 65km/h difference on D class, less in higher speed classes as drag means that more force has to be applied at higher speeds)
- Pitching now more greatly affects the hover damping (how fast the ship levels out to the target hover height)
- Pitching down decreases drag and makes walls slow the ship down slightly less, pitching up increases drag and makes walls slow the ship down slightly more
Other:
- HUD now moves about, vibrates and zooms/changes opacity based on ship movement and the ships condition.
- Added ship boosting wind trails
- Added start boosting (around a 1 second time frame to start thrusting to boost)
- Added turbo pickup
Bug Fixes:
- Ship collider rotation fix (it was being created at a 45 degree angle for some reason, it messed with wall collisions and hovering near walls)
- Random wall knockback that flew the ship into the air (this was rare)
Last edited by bigsnake; 16th April 2015 at 09:42 PM.
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