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  1. #29
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
    Posts
    300

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    Barrel rolls are in, if they end up messing around with the balance of the game at a later point then I can always disable them.

    I'm working on the pitching now, I'll keep this post updated with changes and additions I make:

    Physics:
    • Lowered gravity setting from 210 to 180
    • The ship now only has 80% of its full grip when airborne now
    • Removed airborne angular drag resistance
    • Added barrel rolls

      The following are changes based on feedback from Jabberjaw via PM
    • Pitching now affects your top speed (about a 65km/h difference on D class, less in higher speed classes as drag means that more force has to be applied at higher speeds)
    • Pitching now more greatly affects the hover damping (how fast the ship levels out to the target hover height)
    • Pitching down decreases drag and makes walls slow the ship down slightly less, pitching up increases drag and makes walls slow the ship down slightly more


    Other:
    • HUD now moves about, vibrates and zooms/changes opacity based on ship movement and the ships condition.
    • Added ship boosting wind trails
    • Added start boosting (around a 1 second time frame to start thrusting to boost)
    • Added turbo pickup


    Bug Fixes:
    • Ship collider rotation fix (it was being created at a 45 degree angle for some reason, it messed with wall collisions and hovering near walls)
    • Random wall knockback that flew the ship into the air (this was rare)
    Last edited by bigsnake; 16th April 2015 at 09:42 PM.

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