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Thread: Ballistic NG - Wipeout fan project

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  1. #11
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
    Posts
    300

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    Indeed, names are the most problematic. I'm not sure how the more minor names would stand (like the speed classes for example), I'm still going to be renaming certain things just to remain safe. That answers the question to what would Sony think though so thanks Xpand, I guess Sony just don't like the idea of fan projects.

    Also I've got the game setup for races, here's a demo of that. I'm interested to see how performance changes with this, I've already done a bunch of optimizations and CPU time has been decreased quite a bit although garbage collection every now and then spikes (it shouldn't have a noticeable effect on performance, but I'm still looking at sorting it out). The AI aren't the most intelligent right now but this serves as a good early stress test.

    Update
    Currently working on the tool for importing and setting up custom ships, It'll be part of the next update and have a user friendly interface. Gonna keep this post updated with screenshots of the progress.

    XML file that has been saved from the game (getting settings to be read and wrote):
    Last edited by bigsnake; 12th April 2015 at 05:19 AM.

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