Oh damn, I've been waiting for someone to start a thread about this! (I don't have the balls to risk my account). While talking about the assets for Wipeout, I've actually managed to extract all the assets from Wipeout HD. Unfortunately it was a much more hacky process then Pulse's already exposed stuff and I was working on getting the assets out for quite some time. It was disappointing because everything is in proprietary formats, although I was able to convert the textures from GTF to DDS, then to PNG. Another thing is that all the XML files are exposed in WOHD so you can look at all the settings for the game, including the ship handling settings (I would make a spreadsheet with them all in but I feel like I should ask permission from someone first). I guess that's a bit closer to having the source code then what appears to just be compilers and converters inside of Wipeout Pulse...kinda.