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8th October 2014, 11:25 PM
#31
Sure, some people get motion sickness (I don't), but playing with the current internal view really isn't as hard as you make it out to be. It's easy to judge where you are and corners are way easier to line up. Granted, barrel-rolling through a mine field while boosting can get confusing, but it makes it even sweeter when you come flying out the other side in one piece.
On the topic of Slamjet Racing: More wipeout? Yay! Problem? This isn't wipeout.
Or to put it this way: I absolutely love the wipeout series of games (minus Fusion, obviously. I mean, really.. who the Hell thought it would be a good idea to have trees in the middle of the track?) to an unhealthy degree. On the other hand - I find Formula 1 to be insanely boring. Seriously - I hate it with a passion. This game looks too much like Formula 1 and too little like Wipeout. Either make a Wipeout game or a Formula 1 game, not both.
I'm honestly a little worried if the devs actually understand what makes a wipeout game click. The one that got canned when Studio Liverpool was closed down was apparently "something completely different", or something to that effect, which makes me wonder: WHY? All they needed was new tracks, shinier graphics and refined handling. If it ain't broke, don't fix it.
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