Quote Originally Posted by Amaroq Dricaldari View Post
I have some suggestions for overall stats:
- Thrust Limit: The craft's top speed when going in a straight line without assistance such as speed pads or turbos.
- Thrust Output: How quickly the craft can accelerate to overcome it's mass, and how also a factor of how well it can retain it's speed while turning
- Cornering Stability: How sharply the craft can steer without use of the braking systems, and a factor to how well it can retain it's speed while turning
- Shield Tension: The lifespan of a craft's shielding; shields can be recovered by absorbing pickups, using leech beams, etcetera.
- Armor Integrity: How much further punishment the ship can take once it's shields are gone; can only be restored with repair kits or at pit lanes
- Mass: How resistant a craft is to being slowed down by weapons and collisions
- Downforce: How easily the craft can keep it's "grip" on the track (unless you pitch the nose up, which eliminates most of this downforce)
- Aerodynamics: How much speed and control the craft retains while in the air
- Braking Force: How much speed the craft retains while using the airbrakes

Just my two cents.
Thanks guys.. I will put up some details on the tech and craft research balancing side of things soon - but you are on the nose with some of those things. Need to keep our cards close to our chest whilst we gain momentum. ;-)

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i think we should think about opening up a special testing portal for you guys to get involved. Exclusive to Wipeout fans on wipeoutzone..