Game mode ideas:

Knock Out:

Regular race, but with a timer, when it reaches 0 whoever's in last is eliminated. Last one racing wins. the timer would be: eliminations start in: 15 14 13 etc. once eliminations start it would be 25 seconds until elimination.

Knock out eliminator:

Eliminator but when you're eliminated, you're done, and you get points for eliminations and weapon hits. You get a lot of points for being the last one racing, but with enough eliminations, you can win even when you were eliminated.

Tag:

Weapons do 4 times as much damage as normal, and have no slowing affects. You do a lap without weapons, whoever has the best lap time gets to be "it". When "it", you'll rapidly get points. Others try to destroy you with weapons while you cant pick up weapons. When eliminated, you respawn, but whoever eliminated you is "it". Whoever has the most points at the end of the game wins.

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Quote Originally Posted by Jonny View Post
"My game" would base on the F3600, with the original teams, pilots, tracks, weapons, speed classes, mechanics.
Additionally the handling would base on HD/Fury. It would also have a damage simulation, but the ship doesn't gets damaged due to weapon impact.
Also for championship races a team championship will be added.
However, the game would split in three, indpendent parts: Classic-Mode, Career-Mode and Story-Mode.

Classic: Is built up like the original wipEout, you can choose the game mode, the team/pilot and track.
It would also feature a multiplayer part, with single race (online/LAN with 7 other people), championship (online/LAN championship with 7 other people. However, they can join, disconnect and rejoin during it), head to head (online/LAN classic head-to-head), multiplayer race (classic race, two players against 6 AI ships).
Each game mode is also available in Split-Screen mode.

Career: In this mode you create a profile with name, age, weight, gender, height and a genrated Pilot ID (just th data known about every original pilot, with some expectations ). Also a feature is that you can create your own pilot logo, design your helmet and choose your racing clour (depands on team).
You would play from 2052-2084, but usually a pilot isn't older than 60.
It's optional to activate practise and/or qualifying andthe race lenght (3, 5, 9, 10, 15, 20, 25, 30, 35, 50).
The more laps, the more XP-Points.
At the begin you need to find a team, FEISAR wants to see some fast laps, while AG-Systems directly recruits people.
During a year are some special events planned (some of them depend on the team), also there ar test sessions.
Teams will improve their crafts, basing on their race pace and the amount of test events.
The roster is dynamic, but while Kel Solaar will race all the time for Qirex, Arian would never join her sister in a team.
There are also some scripted events, basing on the canon.

Story: In this mode you play through the career of the eight original pilots.
That actually sounds pretty cool, I would play it! Although, one thing I would like to change is that none of the ships would be way better than others, because i'm an ag systems fan.