
Originally Posted by
MrFisty
Thanks mate - that's awesome feedback. I can't give away the unlock/progression element stuff yet - you don't know who is looking at this thread ;-) We are looking at many platforms and peripherals at the moment so will confirm the road map shortly. We are fairly early on with balancing it all but you can be sure that play testing right from the off is number one priority - so I want to introduce mechanics, particularly weapon mechanics, really carefully - that includes getting the right message across to you guys. Who know's I might call on you to help??
It's always interesting when you engage with the community - being as open as we are at this stage (which can be a blessing 'or' a curse). It's interesting that we already have 1 dislike on that YouTube WIP - what do people want haha..! Game development of this type of game is evolutionary - our approach is to get core wipeout fans helping us at every stage so we can get it right.
Every element needs careful thought with the fluidity of the race feeling in mind - even right down to track markings and visual noise, but we have a good handle on what is important from past experience.
Best,
R8 Games.