Quote Originally Posted by MrFisty View Post
Thanks mate - that's awesome feedback. I can't give away the unlock/progression element stuff yet - you don't know who is looking at this thread ;-) We are looking at many platforms and peripherals at the moment so will confirm the road map shortly. We are fairly early on with balancing it all but you can be sure that play testing right from the off is number one priority - so I want to introduce mechanics, particularly weapon mechanics, really carefully - that includes getting the right message across to you guys. Who know's I might call on you to help??

It's always interesting when you engage with the community - being as open as we are at this stage (which can be a blessing 'or' a curse). It's interesting that we already have 1 dislike on that YouTube WIP - what do people want haha..! Game development of this type of game is evolutionary - our approach is to get core wipeout fans helping us at every stage so we can get it right.
Every element needs careful thought with the fluidity of the race feeling in mind - even right down to track markings and visual noise, but we have a good handle on what is important from past experience.

Best,
R8 Games.
Hehehe, i understand that ^^, no problem
And yeah, same for the weapons and mechanics,if you're not 100% sure yet yourself as a team, no need to bring it out if it's going to change fundamentally

As for the second paragraph, don't let that pull you down, there will always be haters, or just people who honestly don't like it, but that doesn't mean there's nobody that does like it. Those people haven't had a hands on, so they shouldn't really be judging it in the first place
Looking forward to see how it develops!
Feel free to ask for help, we're here

Cipher

ps oh and as for the name, i'm not going to jump on that, i'm terrible at names XD