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1st June 2014, 07:04 PM
#4
This is wrong though, games are programmed to work with the Delta Time (time in between frame updates) to keep everything in sync, it wont run slower, it will just produce less frames, the frames don't "leak" into the next second as explained by that guy, the frames themselves are just different, the position of your ship will be updated differently in which Hz mode you are running, this, usually to compensate for variable monitor refresh rates (computer monitors, but TVs as well)
Eg position update; Position + Velocity*deltaTime =newPosition
So unless playstation games were programmed without the deltaTime (which i highly doubt) this is wrong 
Cipher
EDIT; ooooh did some research for it, but yes, old games did not use the deltaTime, but were instead "forced" in PAL mode, so then yes, that would be the case (source; http://theartofhating.blogspot.be/20...-pal-50hz.html ), this only applies to old games though
But even if it runs slower, this would mean the in-game time would run slower as well, therefor negating the effect
Last edited by Cipher; 1st June 2014 at 09:11 PM.
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