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18th April 2014, 03:21 PM
#28
If you could design you own ship, what would its stats be?
Ok this is a more fun and light-hearted thread. Me and mannemily (my protege and padowan for those who don't know ^_^) were having a discussion the other day about what we would want in a unique ship, with a super ability or super-weapon like they used to have in Fusion. A few examples we came up with:
Easy Roller ->
100 speed, 85 thrust, 50 shields, 85 handling. This ship would not have any weapons capabilities (like the old Pirhana for those that played 2097). Instead, every time you ran over a speed pad, it would fill up a boost bar, and when the bar is full you get a turbo to use. For this ship, barrel rolls don't cost any energy, and you are immune to weapons fire if you are in the air. Perfect laps in this ship replenish 20 ship energy.
Decimator ->
70 speed, 70 thrust, 100 shields, 70 handling. This ship's barrel rolls cost 33 ship energy. BUT each time you do any weapons damage, you get a slight speed boost (equivalent to landing a roll) and recover some shield strength equal to half the damage dealt to another ship. For each elimination, this ship gets full ship strength and a turbo.
Zoner Master ->
NULL speed, NULL thrust, 100 shields, 100 handling. This ship would operate like a zone ship only in a single race. If the race was on venom for example, you start at venom speed, and gradually gain speed as you would with zone. Zoner Master ships have no weapon pickups. But each time you hit any pad, it fills up you boost gauge similar to a zone battle. So you can either boost, or absorb like in zone battle mode. If you boost, the Zoner Master does leave behind a barrier, which does similar damage to a bomb. If destroyed, you lose 5 zones, and start with 50% ship energy. Falling off the track results in a 1 zone penalty.
Post your ships here! ^_^
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