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Thread: Random HD Questions that don't need a thread of their own.

  1. #1561
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    hmm, admitting it only happened a couple of times, with "roumania_fury" being the host, so maybe you're right, still annoying as **** though >.<

    Cipher

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    Default Anulpha Pass Sticky Stuff?

    Every time I go onto the overpass at Anulpha Pass, my ship stops dead on the overpass entry and can't move off that spot for five or so seconds.

    Is there any way that this is a glitch? Or is it just my PS3 (As it only happens to me)?

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    I think I know what you mean. It just gets stuck on the edge of the upper track right? If this is the case, it happens to me upon entering at a slow speed. Then the ship either falls off and gets respawned or it abruptly gets back on the track. It's just a case of getting the pitching right when going slow so you get on track when trying to enter.

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    lol, love ur post title mike "sticky stuff" ^^
    Never heard of that, never experienced it either, so not quite sure what that is, if it is a matter of pitching though, try approaching form the far right of the track which is a bit higher than the rest

    And got a question myself, there's a speed cap on each ship, but what happens if you have a boost and a speed pad, or a roll and a speed pad, does it all just add up? or is there a cap there as well?

    Cipher

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    If I were to make an assumption (which are never safe in WipEout by the way) I would say that it all adds up. Anyone ever tried using their turbo on a TT or SL at the very end of the lap and then right again at the start of the next? Maybe that could give us the answer!

    As for the "Sticky Stuff," I've never heard of this either, sounds interesting though, if you could get a video that would be great!

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    Quote Originally Posted by Cipher View Post
    lol, love ur post title mike "sticky stuff" ^^
    Never heard of that, never experienced it either, so not quite sure what that is, if it is a matter of pitching though, try approaching form the far right of the track which is a bit higher than the rest

    And got a question myself, there's a speed cap on each ship, but what happens if you have a boost and a speed pad, or a roll and a speed pad, does it all just add up? or is there a cap there as well?

    Cipher
    I think that there is a speed cap, varying on each ship's top speed (I think), but if you use a turbo and a speed pad, they both add up. If someone could get a glitch where they fall out of the map endlessly, I think that may give you an answer.

    Anyways, I fixed the sticky stuff by going over to the far right of the overpass on entry, and sticking to the far right all the way up to the first speed pad on the overpass. Staying in the center still has the sticky stuff though.

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    i think it all adds up like this:
    current speed * %boost * %speedpad = top speed

    this is based on: I always Sideshift before boost (from speedpad). and then I get a lot of topspeed badges.

    I'll do some testing as soon as I have my recorder working again.

  8. #1568
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    yeah was planning on testing that myself as well, but haven't gotten around to it yet, although if it is like that, i guess it would be very beneficial to turbo boost after a roll o_O

    Cipher

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    Quote Originally Posted by Mietepiet View Post
    i think it all adds up like this:
    current speed * %boost * %speedpad = top speed

    this is based on: I always Sideshift before boost (from speedpad). and then I get a lot of topspeed badges.

    I'll do some testing as soon as I have my recorder working again.
    Well, if you sideshift, hit a turbo, and use a speed pad, I think that will allow you to hit even higher top speeds than just turboing and using a speed pad because it will add the sideshift speed (I think about 250 km/h) to your speed when you perform this (This was also a counter to the sticky stuff at Anulpha) technique. However if there is a speed cap, we would need to launch 2 different crafts somewhere, spamming turbos, sideshifting, and hitting speed pads. If both crafts hit an identical top speed, then we'll have our answer. As I have said in my previous reply, we could also glitch the game and send a craft flying off the track and continue falling endlessly until it hits a top speed. If it rapidly accelerates and then suddenly stops accelerating, then there is a speed cap. However, if it starts gradually accelerating slower until it stops accelerating, it would most likely air resistance has stopped it from reaching any higher speeds.

    Hope this helped,
    ~Mike

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    if you mean an ultimate maximum speed. then I dont think there is, hence the zone 1000 records on anulpha glitch.

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    Quote Originally Posted by Mietepiet View Post
    if you mean an ultimate maximum speed. then I dont think there is, hence the zone 1000 records on anulpha glitch.
    I'm not talking about Zone modes, just the normal ones. If there are two different sets of speeds from Zone to non-zone modes, then the zone glitch doesn't apply to the normal modes.

    EDIT: I think I may have killed this thread
    Last edited by Mike458; 28th November 2013 at 07:01 PM.

  12. #1572
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    1. is it possible to change/turn off the menu sound?

    2. Is it possible to remove glitch times from game data?
    if not: what are the downsides of removing game data? i.e. will i loose my online rank.

    3. is entering spectate mode the only way to get those glitched times?

  13. #1573
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    lol mike, this forum has never been super active, just goes with the flow, don't worry about no new replies straight away

    @mietepiet
    1) not separately no, it's controlled by the main audio settings, turning off the music will turn of the menu music as well
    2) there's a whole bunch of individual records if you check your wipeout saved data, but i don't know if that's being used for the leader boards, thought that got pushed to the server, maybe it updates if you no longer have a record on that track, not sure
    3) i didn't even know about that o_O, i'll have to check my times now, hope none of it derped >.<

    Cipher

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    Hey guys, when do you get to unlock the silver Icaras Fury livery?

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    You unlock it when you get a medal on every cell in the Fury campaign in all events.

    And how did I get a 1:32.08 time on the Amphiseum Forward on Phantom SR?

  16. #1576
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    Skill...and maybe some bugs

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    Quote Originally Posted by Mike458 View Post
    You unlock it when you get a medal on every cell in the Fury campaign in all events.

    And how did I get a 1:32.08 time on the Amphiseum Forward on Phantom SR?
    In that case, woooooow I'm far from ever obtaining it.

  18. #1578
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    I don't really know how I got such a time, as after I got that time, I have been getting 2:08s and times around there. Must be a glitch or something.

  19. #1579
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    Did you know, when in the lobby, if you hover over a lobby, the section that displays the name will swap to a bar, this bar represents the progress of that game, it fills up

    Cipher

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    Wrong thread But yeah, noticed that. Even though either I am too slow or this bar is not accurate. It is 3/4 full, I join the room but can't participate since a race has just begun with 0 laps driven^^

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