Hey guys, I just got back from my exams and am just flying over the posts so plz don't kill me if I miss some details.

For the Zombie ship: Nice design, I like it. Would be interesting to see it with colors, and do you think you can do a side-view aswell?

For your ideas, Mike:
Survival: Screw u This will not be a mode per se but you will have such a race in a key event in the campaign. Remember my post about how the campaign mode is constructed? Every team has certain key events which might interact with other teams. The thing is that this race setting is very unique and does not belong to a game mode. Other key events are for example escorting, sneak-missions like in Metal Gear Solid, Low-Energy Zone simulation etc. but I don't wanna spoiler too many details there. Once we get to the actual programming of those, we can experient if some of those would be worth a whole race mode, but actually I'd like them to be an exclusive key event idea, and your survival mode is actually describing one of those events pretty well

Hot potato/Time bomb: Something that Damon [dreadofmondays] also suggested. Could be interesting, I remember I played such a mode in Destruction Derby Raw, next to "Skyscraper" [my fav. mode]. But for this it would be best to have an area rather than a race track. Seems like it all goes down to Sao Paulo

Simulation Damage: Ummm, here I am not sure because programming such a thing would take ages, considering you want reasonable behaviour for the ships which means to give an unique behaviour for each ship if it should be done correctly and I highly doubt we would have power and ressources to program such a thing. We already considered damage-based mesh-deforming but that is also not so easy... Unity Pro is the key word, and then I am still not sure if we can work it out correctly so I'd put this idea to the backburner, at least as of now...