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Thread: WipEout HD Videos

  1. #2781
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    1s seems rather short, then again i'm terrible at estimating times, chenghou revers feels like it's more than a sec, then again, you can roll in that 1 corner as well.. hmm.. i dunno.. but still, pulling off that shortcut requires a lot of skill imo
    Wish i had been more active back in 2009/2010, would've known all about it perhaps
    Cheers for the heads up Yeldar

    Also!!!! my beloved Harimau has failed me on ubermall TT, icaras outperformed it easily *sad face* (and i'm not even good with an icaras…)

    Cipher

  2. #2782
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    1s in Phantom is a huge amount over one lap. Over other techniques (e.g. boosting down the straight), boosting in the 'conventional' shortcut location on CP Rev even over 5 laps adds up to less than one second advantage.

    Similarly, Amphiseum Reverse, a deliberately engineered shortcut, does not yield that much of an advantage relative to other techniques/boost locations.

    There are examples and explanations for every boost/shortcut.

    Pulling it off is moderately difficult yes, but significantly easier than perfecting one's line. Not only that but many other massive shortcut/glitches supposedly require a lot of skill. It's mainly lack of familiarity, in the same way learning a BR can be challenging at first, but once you know how to do it, it's as simple as that.

    You could be a complete noob, do the skip once and complete 4 crap (and I mean CRAP) TT laps afterwards and still have a top 5 time at the end.
    The loop skip in Phantom done properly is nearly 4s/lap advantage over any other method. That's just silly and not comparable to any other technique.

    Unfortunately Icaras outperforms every other ship heavily on every track barring Sol 2 where you could call it equal to Fei/Hari.

  3. #2783
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    I refuse to believe that (eventhough it's true), one day i shall beat an icaras record… one day….
    And are you saying you could improve your TJR TT with an Icaras? >.<

    And point taken on the shortcut/glitch, i guess if you practice it you'd be able to pull it off nearly all the time, any other of these "glitches" you know of?

    talking about glitches/shortcuts, DDD, if you're watching this, skipping the metropia gap is not possible (as far as i know/tried), the track goes up straight vertical and you bounce back off it when trying to land on it, so no flying high challenge on that one

    Cipher

  4. #2784
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    thanx for the comments guys.

    @Yeldar: thanx for the glitch info, that makes perfect sense. I missed the discussion back in the days. I compared this shortcut to Pirapac's on Sol2 and the other glitches, and couldn't find a reason why it's considered a glitch. I considered it as an unfair shortcut.
    but is the sol2 shortcut less than a sec?

    @Scar: legal time on flash is currently 30.90. next goal is 30.54

  5. #2785
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    The Sol 2 BoostBRBR under the wing has a very fine respawn point, but in any case yes, it is worth less than one second per lap versus other technique. It's just about 1s faster over 5 laps (WR 1.35.47, 1.36.xx possible with 2 other techniques), which is quite different to potentially 15s from Moa R TT.

    There are plenty of glitches, I was never interested, I prefer to race the tracks as they are. Boost, no boost, I don't care as long as the flow is nice..so this is the only 'major' glitch-cut I know about. I think 18/24 tracks have them, however .

    I could beat most of my TTs with any ship (apart from a handful of specific examples like Moa F or Auricom HD on Sebenco F etc...), since I never got that close to the limits of the game so there's a lot of time left to gain.i
    It would just be easiest on most tracks with Icaras. .
    Pick your ship, practice, and you can beat it. No matter what team you take, you can always be faster, so the times are always beatable.
    Last edited by yeldar2097; 20th November 2013 at 07:24 PM.

  6. #2786
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    Quote Originally Posted by yeldar2097 View Post
    as long as the flow is nice..so this is the only 'major' glitch-cut I know about.
    That's the reason why I put this one the scoreboard and the glitch accident I had on Sol2 not.
    Sorry guys my bad, won't happen again.

  7. #2787
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    The in-game boards are fubar anyway (or they were last time I checked), that's why we have Conna's site.
    It's a clever double that's for sure

    Quote Originally Posted by scarfrogers View Post
    Yeldar territory.
    You rang?
    For the record I'll just say that I refuse to play pre-2.51 on principle, if that helps . Still very bitter about it all..

  8. #2788
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    Quote Originally Posted by yeldar2097 View Post
    The in-game boards are fubar anyway (or they were last time I checked), that's why we have Conna's site.
    It's a clever double that's for sure


    You rang?
    For the record I'll just say that I refuse to play pre-2.51 on principle, if that helps . Still very bitter about it all..
    I always thought that u hate especially the 2.51...?? And because of the new handling u refuse playing online anymore?
    I often switch between pre version and actual version and i dont like doing SLs with 2.51. You cant feel the dynamic - dont know whether i chosed the right expression.

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    Quote Originally Posted by yeldar2097 View Post
    Pick your ship, practice, and you can beat it. No matter what team you take, you can always be faster, so the times are always beatable.
    Hmmmm, you might be right there, maybe i just wasn't in the groove when flying the harimau, but just managed to get .06 seconds after the icaras, still making some mistakes, so yea, can prolly beat it with my lovely harimau <3 ^^

    Cipher

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    SInce I did beat my Harimau times with AG Systems on almost every track, I'm stuck with AG-System.

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    My first phantom video, surprised to get in the Top 10! Hard to break into the top players phantom records as some quality pilots.

    https://www.youtube.com/watch?v=24_QPeJq7e8

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    Hey Cipher, I was watching this thread! Too bad there's no way to do it, if only you could bounce off one of those poles and skip the jump on the forward track, but you wouldn't go forward enough for that... oh well, it was worth a try!

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    Great run scar, think the hairpin on the first 2 laps could be better by approaching more from the left, but nice one

    and yeah DDD, would be fun, but another glitch , it is possible if u go vertical though, doing so is just very difficult ^^

    Cipher

  14. #2794
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    Nose up as you SS left and boost 0.1s later.

    Much tighter line after the mag-strip. Nose down to stay flat through the dip and SS left through it.

    Relax about the hairpin, you can afford to turn in really rather early for this one. If you think you've overdone it, you can modulate with nose down and a little less airbrake.
    Much easier to take a fast line like this than guessing when to go balls deep with full ab/steering and hoping to get a good line.

    Bit more of an aggressive line on the last corner/BR.

    Other than that just a bit of a general tidy and you're set
    Last edited by yeldar2097; 21st November 2013 at 10:44 PM.

  15. #2795
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    Quote Originally Posted by yeldar2097 View Post
    you can modulate with nose down and a little less airbrake.
    Can you explain the shipmechanics while pitching in corners. I think this is the reason why I suk in zone mode

    @scar: nice vid!!

  16. #2796
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    Thanks for the tips Yeldar! I will give it a go and hopefully take some time off. I love when u get that last br just right with the speed pad. Very addictive.

  17. #2797
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    So, just had my best run yet on Anulpha Pass. ( http://www.dailymotion.com/video/x17...ain_videogames )

    ...Then I went and looked at the high scores and now I feel tiny. Whelp, at least the music was shiny.

    Around zone 85 it hit me that I might be taking the last part of the track wrong. The shortcut has 4 speed pads but I tend to crash more when I try to go for it once I'm past a certain zone. There's probably some point when trying to land on that tiny strip, hit the pads and jump off before I hit the thingy at the end and still land on the rest of the track without hitting a wall becomes impossible..


    Mietpiet: The most important thing in Zone is not to think. At all. I'm serious, before you start a round go call one of your friends via Skype and start a really intense back-and-forth conversation where you're actually talking and responding. Just do it. Seriously, you'll go a lot further.

    The moment you look at the screen is the moment the process goes from subconscious to conscious, which means you go from 80% brain power to 20%. Don't look at the visualizations no matter how badly you want to see them dance to your music, don't look at your ship's HP, don't look at your score, don't look at your zone; just point your eyes in the general direction of the screen and think about something completely different. (Also, since you're not looking at your HP, don't barrel roll.)

    Once you get used to it enough that you can go in and out of this mode within one zone, /then/ start occasionally glancing at your health to see if you can afford rolls. It'll take some work training your subconscious to remember to read your conscious mind and check if it should roll or not, but eventually it'll happen.

    After that, I can't stress this enough -- Don't look at any other part of your interface. Never, ever, ever ever ever look at the score or the zone counter. Just doing it once will ruin your run. On some courses even the tiniest nick can still cost 5,000 points. Some people find it easier not to look if they use the interface I have, some find it easier using the one that covers the whole screen with gadgets. (Either they see the score moving and can't help but look at it so they have to cover it up somehow, or they see so much motion that their brain starts ignoring it) -- Just pick whichever's easiest for you to ignore.

    Finally, get yourself to go into Flow. Sit down in a private room, make sure your screen is at a proper brightness (it should be as bright as the walls behind it -- Really, this helps a lot!), then play one event in a course you don't care about ever breaking records in, but one you can go far. You /will/ do badly in your first event of the day, and you want to do badly on a course that isn't the one you're trying to break any records on, else all you'll remember is how to do that course badly. Once you do your first run /then/ switch to the course you actually like and play that. You won't notice instant improvements, but over a week or two you'll see yourself get another 10-20 zones further and you'll stop having those "I had one good run and then the rest were crud" days. They'll /all/ be good. After a month of doing that you'll start hitting Flow. Flow's a simple thing -- It means that, for some reason, your entire head's focused on doing nothing but one task, conscious and unconscious working together. This is very hard to achieve and tends to happen on accident, but by doing all these things you're prepping your brain to shift into it faster and more often.

    You'll know you go into flow in two ways, both of which only happen after the race: First, you won't even remember racing. You'll be so focused on reacting that your memory actually shuts down. If you watch a replay you'll see yourself come out of a lot of dangerious situations that normally you'd never come out of, and you'll see yourself following the exact same line over and over with next to zero variation. Second, it'll physically hurt when your ship explodes. You'll actually feel pain somewhere in your body since the Flow gets interupted so suddenly. It's nothing intense, but it's definitely noticable and only lasts a few seconds.

    Once you start doing that, don't stop until you feel tired, but as soon as you feel tired, *STOP*. Don't risk having a bad run, because that'll mess up how your Flow plays the game and set you back weeks.


    Using this method I've gotten to #6 in Moa Therma and #10 in Syncopia ( www.wipeoutrankings.com says #12, but it won't let me post my #10 score for some reason). I just started working on Anulpha Pass and in two or three days I've gone from getting to zone 45 average to 85, with only two runs a day. (See how important it is to make sure Flow only experiences good things for each track?) Just stick with what I said and you'll eventually get there too.

  18. #2798
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    Thanx, that's a lot of useful info. Most of it I already did, but the flow section is a thing i can improve on.

    As for AP zone: Problemsolver takes the upperpass untill the end, I guess you just have to learn the line to get there :
    Problemsolver's vid: http://youtu.be/hof7S2jJxxA

    I ran into a big battle yesterday:

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    lol nofew, you guru ^^
    i have to agree though, not thinking works even for TT got my ubermall pb talkingwith a friens

    and nice run mietepiet, i keep wondering though, there seem to be very little ppl knowing ofthe anulpha doubleroll right before the narrowing, works on all classes exept phantom, for raper, don't side shift
    if i get homei'll update with a link
    you can pass awhole bunch of ppl when done corrctly

    Cipher

    ps ignore spelling errors, vita typing is tough ;p

  20. #2800
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    yeah, I can perform that roll, but it happens a lot that I crash into right wall, or even respawn from there.
    So not using it in races like this at the moment.

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