Thx for the kind words DDD13
Well I believe our never-resting Damian will tweak and optimize the handling through the progress of development, but I also hope and wish that the current setup will be the ultimative basis. And yeah, it isn't completely arcade, it requires a little bit of practice to master the handlings. But the final game will have a Tutorial, on a very easy track layout which is wide and overviewable and everything. There ppl can get comfortable with speed classes, handling, weapons etc.

One very important thing though:
Quote Originally Posted by Ruuku View Post
but the control changer definitely needs to be better than the default unity one, I couldn't fathom what keys were what.
I fully agree here, we gotta see that we are going to change the labels. It is everything but easy to set up controls