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28th October 2013, 07:53 PM
#4
Yeah, a HUD scale option is sorely needed, perhaps alongside a 'HUD Margin' option (allowing you to push the HUD elements closer to the center of the screen if desired)
I feel that the current integrity meter is hard to read at a glance which is a bit of a failure in the initial design.
One such issue - the current meter doesn't make it clear enough that you're taking damage - I'd suggest adding a flashing red quadrant (the space between your current shield and 100%) to the integrity meter, which pulses a few times after taking damage. This will hopefully make it more obvious your ship has sustained damage.
The weapon icons are also hard to read at a glance. Part of the issue is that too many of their overall designs look like 'circles' and all begin to blend into each other. (Cannon, Tractorbeam, EMP, Magnet, Mine, Tractortrap, Atom, Teleporter). You've also got things for instance, both the Atom and Teleporter (both Green weapons) using a 'bladed circle' motif. Throw Magnets in there if you want as well. It's just confusing.
Last edited by rdmx; 28th October 2013 at 07:56 PM.
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