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1st January 2013, 10:37 AM
#25
Yeah, we are also still discussing this theme. But basically, one thing I can say is that the problem isn't a hill or a jump where you take off the track, but the basic layout. For example: Our tracks seems to be more narrow than the ones in WO and we have some tracks, Nazca Remains and I think Alphard and Hubian aswell, where you are on the limits of turning degree in certain corners on phantom speed. I mean, if the ship would be faster, you simply can't make the turn any more without crashing into the wall or falling off the track. If we would simply make this track available for Zone this way, it would not be fun because you just can't do perfect laps any more after a certain speed and eventually destroy your ship a few laps later, no matter how skilled you are.
But as you might have noticed, in WOHD, the faster the ship travelles, the more agile it becomes, you can make sharper turns. So what we need to do is to change ship physics the faster you go. This is something we need to test out. If it works nice and if we feel that a Zone mode on our normal track is fun and not frustrating, we'll think of including these tracks as Zone tracks aswell.
But for now, we decided to create 5 special tracks designed for Zone and Platformer. We anyway need special tracks for Platformer. The designs won't be like the normal tracks [located on earth, with proper landscape] but more like computer simulated locations which belong to certain areas of the game. For example, we will have "Monochrome" which represents an ambience which you can see in the intro animation on our website, or we have "Electrogrid" which resembles the ambience of the pickup animation videos. Another one is up in the sky and will have a Sol2 - feeling and so on. This way we can not only design a track which is really fun to race in Zone mode, but also we can include visual effects much easier, maybe music equalizers like in WOHD. And when the player beats the campaign mode with every team or something like this, we think about the achievement to unlock these certain tracks for normal races aswell.
So yeah, once we have one of these tracks ready and tested Zone ship physics over there, we will test and decide about it on normal race tracks aswell.
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