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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    May 2012
    Location
    Adelaide, Australia
    Timezone
    GMT + 9.5
    PSN ID
    dreadofmondays
    Posts
    314

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    Xpand, if you take the ships and make low-poly collide meshes (somewhere around six to ten faces depending on the shape of the ship) then that should solve that particular problem.. I tried doing it myself but blender wouldn't load the 3DSs properly.
    Last edited by dreadofmondays; 23rd October 2012 at 02:58 AM.

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