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23rd October 2012, 02:53 AM
#11
Xpand, if you take the ships and make low-poly collide meshes (somewhere around six to ten faces depending on the shape of the ship) then that should solve that particular problem.. I tried doing it myself but blender wouldn't load the 3DSs properly.
Last edited by dreadofmondays; 23rd October 2012 at 02:58 AM.
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