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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    1. As for launcher, ok, I'll write a brief documentation on graphic presets and setting up controls.
    2. No, there is no ambient brightness options and i wish there was glow effect in Unity Free, there is ambient color with which i can manipuate brightness but that is not that. Because i suppose that track's surface is shiny and reflective I've set the occlusion contrast to value of 0.3 because light can get to the tunnel by bouncing back off the track, i could just make lightmap to do this but i don't want to use dual lightmaps. (final lightmap size)
    3. Trees texture is not my matter but about collisions, well, open sections are fun to race on and this is the only one on this track and it would be not cool to hit a tree when avoiding something on track or just flying throught this "Forest" so imo it should stay like this even if it is strange.
    4. Not my business.
    5. Not my business.
    6. I can make boats move, ok. About this sun flare, it disappears cos there is a collider on its way, it is high cos it needs to be (though with new physics it may be not needed) but i just realised that i can change its layer cos its detection is based on tag.
    7. Hanging physics affected wines? I can do that, though i don't know why should they move cos no one will notice their movement anyway.
    8. About physics, I'll think later bout that, about airbreaks, they affect flying when ship is moving, as they should in real world cos they can't turn ship on their own when there is no air blow.
    And they make ship lean in WOHD, also, airbreaks are used for normal turning too like in jets though they have separate spoilers for breaking and turning if i'm not wrong.
    Logs: I know about those errors, but they don't affect gameplay and also i don't need to fix them anyway.
    Last edited by zero3growlithe; 22nd October 2012 at 07:04 AM.

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