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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2901
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    xD nope. Nevermind

    Also, we are on Facebook now ))
    https://www.facebook.com/SlipStreamGX
    Last edited by docfo4r; 10th October 2012 at 07:30 PM.

  2. #2902
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    How about Twitter?

  3. #2903
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    Twiter, G+, mySpace, Hi5, Orkut, Flickr, etc.

    The only way people will know about our pages is through here, and frankly Facebook is the most commonly used... And it takes a lotta work to moderate lots of pages...

  4. #2904
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    I'm sure I'll do my best to spread the word of a Twitter page :P

  5. #2905
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    Seen some videos on the Facebook page. Pretty cool stuff, guys!

  6. #2906
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    Just a quick thought. Worse controls for low shield is not fun in the least, remember fusion, everyone in the tournament hated the controls going to hell

  7. #2907
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    We now have twitter! We are @slipstreamGX. Feel free to follow us
    Jabberjaw, I completely agree with you. The controls should stay the same.

  8. #2908
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    The HUD should still go frak when you're almost dead, though.

    Also, I came up with an idea that will breathe just a bit more life into the game, exploring on the idea that there are actual people flying the ships.
    Whenever someting happens, the pilots should automatically commmunicate with eachother via radio. Here is an example:
    *pilot a fires missile at pilot b*
    *pilot b slows down, and pilot a overshoots him/her*
    Pilot A: "Anyone else want some?"
    Pilot B: "I hate you so much"

    Alternate example:
    *Pilot C lays down a bunch of mines*
    *Pilot D hits those mines*
    Pilot C: "Congradulations, you lost!"

    Note that these are just examples, this doesn't have to be the exact dialogue.
    Last edited by Amaroq Dricaldari; 12th October 2012 at 12:44 AM.

  9. #2909
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    You should use the quantum redshift dialog! That was the best

  10. #2910
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    I was actually thinking of the Unreal Tournament games (specifically, Unreal Tournament 99).

    Oh, I had another idea: How about making Zone Mode where the track is randomly and procedurly generated? It would garuntee a fresh experience everytime, and force you to think aheaed rather than just memorizing laps on the same track over and over again.

  11. #2911
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    That zone mode was already thought and it's now on the to-do list.

  12. #2912
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    What makes zone mode work in Wipeout though is that you CAN memorise the track.

    At high zones you're basically flying ahead of your craft, making inputs well before the corner. A randomly generated track does not work for this.

  13. #2913
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    Yep, if you compare the SSGX Zone mode with the Wipeout Zone mode, it would not work. But this Zone mode is a bit different. You can complete a stage if you drove over a certain amount of segments. Of course we can also go for an endless zone that only ends once the ship is destroyed.
    It's not about memorizing a layout, it's about reaction skills. That's why the track will be generated randomly cuz' this concept wouldn't work on a normal track

    EDIT: Well I also have to add that we have an amount of track segments that will randomly sticked together while racing. So if you practiced the Zone often enough you can recognize the segments when they appear ahead of you. Track segments have a lifetime of about 30 seconds before they disappear. If you are on a segment when it disappears, you will fall apart and loose.


    Amaroq, I think the idea with that radio chat would just be annoying. You don't drive in teams, only for yourself so there is no need for radio chat. I prefer the music
    Last edited by docfo4r; 12th October 2012 at 01:38 PM.

  14. #2914
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    How about something like this for Zone Modes:

    case (Endless Mode): Player is beginning his race on randomly created track on slow speed which increases BUT to a certain level and what happens later is that track is getting harder by adding some more turns while keeping track possible to do without breaking (which u can't do anyway xd) and adding random objects on track like mines, bombs, track open sections, jumps and other stuff. Player can increase the speed faster if he feels like it (can't be decreased)

    case (Event Mode): Speed is constant from the very beginning and tracks are not generated randomly in real time, they will be generated and saved by me (track section placement, mines, bombs, open sections) and listed as "track 1, track 2, and so on", they will be long, like, reaaaaaally long, and by choosing track the higher number the harder the track is.

  15. #2915
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    Quote Originally Posted by docfo4r View Post
    Amaroq, I think the idea with that radio chat would just be annoying. You don't drive in teams, only for yourself so there is no need for radio chat. I prefer the music
    NO! Not team-based radio where you select an option. Automatic Radio Communication between the pilots, TAUNTING EACHOTHER. This is a rather extreme example, but READ IT CAREFULLY.

    Pilot A is hit by a Disruptor Bolt from Pilot B
    Pilot B: "Sucker"
    Pilot A: "I am going to kill you!" *destroys Pilot B's ship*

    *Pilot C targets Pilot D with a missile, Pilot E gets in the way*
    Pilot D: "You took a missile for me? You shouldn't have..."

    I know I shouldn't be so angry right now, but I reallky hate it when people don't think about context.

    So again, this is not team-based chat, and you aren't pressing keys on your keyboard to communicate, these are the pilots automatically (and verbally) responding to events around them, because there is nothing in the series that states that the pilots are mindless machines.

    But if you just want music, then go ahead and turn it off. Same thing for when someone doesn't like the music, they turn it off.

    ---

    EDIT: Sorry for all of that yelling, but I have had the worst week of my life.
    Last edited by Amaroq Dricaldari; 12th October 2012 at 02:17 PM.

  16. #2916
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    Well, then i suppose game is getting annoyed for you so u don't need to get angry urself?
    I think that adding such thing would just make player think that the game "invites" him to get pissed xD

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    Yep, I did get you exactly. No matter if it's team based or not, the radio chat is just annoying

    Also...
    Quote Originally Posted by Amaroq Dricaldari View Post
    Pilot B: "Sucker"
    Pilot A: "I am going to kill you!" *destroys Pilot B's ship*
    Aggressive and vulgar language does not belong into this game, sorry. Drop the idea.

    EDIT: There is no need to unload your negative energy in a constructive forum. Better listen to some relaxing music
    Last edited by docfo4r; 12th October 2012 at 02:23 PM.

  18. #2918
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    'Kill' is not vulgar. Vulgar language would be cussing. And the "I am going to kill you' example was so that you would GET THE POINT.
    And in the F5000, in the 'Minigun Races', Pilots actually got KILLED.

    Also, we aren't making this game for 5-year-olds, we don't need to limit ourselfs with 5-year old language. Obviously, we should avoid cuss words, but not avoid EVERY word in the English language.

  19. #2919
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    Still would you enjoy races which are commented like a football match? I don't care if Amphithere dropped mines on position 5 and CEN-R drove into them on position 7 when I am on position 3 struggling with a Tractortrap.

  20. #2920
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    In memoriam:
    Daniel Chang
    2023-2056


    Could not help the Minigun Race Pilot fatalities reference.

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