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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2821
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  2. #2822
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    Really great work on the models, man

  3. #2823
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    The rocket 'fins' look like they are pointing the wrong direction :S

  4. #2824
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    No rdmx, it's called FSW, forward swept wings. Like this:
    http://www.fas.org/man//dod-101/sys/...-EC87-0182.jpg

  5. #2825
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    I'm not aware of forward swept missile fins though It seems that there aren't any forward swept fighters in production either.

  6. #2826
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    Dude, stop living in 2012. This is the 2180s! xD
    Well, the fact is, the FSW layout makes the plane a whole lot maneuverable. It simply isn't used because the air forces are afraid of taking risks and go with a more traditional approach...

  7. #2827
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    Quote Originally Posted by dreadofmondays View Post
    Hey, it's my Dragonairs!

  8. #2828
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    Ok, I've come up with a new track design, but it's very unfinished:
    Zenul VI Stage 1.png

    The top three reasons are:

    1. It needs more challenge, not enough undulations.
    2. It's flat, embankments and elevations will be added after I satisfy problem 1.
    3. Scenery, which is something I must pass up on to you, I'm only concerned with track plans, not the entire game scene.

    Once I finalize the track plans, I will give them to you. One question, what modeling tool do you use? I use Blender 2.63.

  9. #2829
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    I use blender aswell. And I am pretty new to it but try to design as much as I can. Go texture/landscape design if you can, aswell

    Your track doesn't look that bad so far. But that looooong straight section could become boring^^ also try to add a little bit of banks, it looks pretty flat right now. Keep up the work!

  10. #2830
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    What's the area the track occupies? Our tracks are all based on a rectangle with an average of 1 km x1 km in dimension.

  11. #2831
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    I'm not concerned with units, but I'll give you an estimate in X, Y, and Z dimensions in that order:
    53.183m
    43.276m
    4.798m
    and this is from my latest incarnation:
    Zenul VI Stage 2.png

  12. #2832
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    So, basically, you have an RC-scale racing track. You need to scale up that by at least 20x.

  13. #2833
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    I'll get to it when I get a break from College.

  14. #2834
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    So the Left Route is longer than the Right for once?
    Maybe if you want to make them about the same length, you could theoretically have the left route go under the right one.

    Also, I found a cool song on the internet. You can download it for free, so I was going to ask the artist if we could use it in Slipstream GX. It might make a good intro.
    http://www.youtube.com/watch?v=fyqdw...feature=relmfu

  15. #2835
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    I've just given the demo a go. Thats some really great work. I can see this project going far.
    I really like the way the boost uses energy, like hyperthrust. Also the way the rockets have slightly random flight.

  16. #2836
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    Quote Originally Posted by Amaroq Dricaldari View Post
    So the Left Route is longer than the Right for once?
    Maybe if you want to make them about the same length, you could theoretically have the left route go under the right one.
    Actually, the left route might have to be the pit lane. BTW, the track is called Zenul VI.

  17. #2837
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    Hmm, a pit lane sounds like a waste of polys because the game doesn't have that option, so, it will just be another section of the track with no special stuff...

  18. #2838
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    OK, a few more tweaks, and up-scaling, and the plan is ready. I just need to know when and where I can squeeze this into my schedule.
    Last edited by FEISAR_ARCH; 24th September 2012 at 11:43 AM. Reason: chrome's a grammar nazi

  19. #2839
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    I had an interesting idea: What if we could integrate Dynamic Music into Zone Mode? Not switching between songs, but stuff like effects and filters and whatnot (a prime example would be some of the more recent Valve titles).

  20. #2840
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    Quote Originally Posted by username View Post
    Also the way the rockets have slightly random flight.
    Actually the rockets have a huge random flight xD
    This is not the final version of the rocket anyway. Final version will have an actual model instead of just particles and it will travel mostly straight.


    Quote Originally Posted by Amaroq Dricaldari View Post
    I had an interesting idea: What if we could integrate Dynamic Music into Zone Mode? Not switching between songs, but stuff like effects and filters and whatnot (a prime example would be some of the more recent Valve titles).
    I like the idea. We anyway might make the re-entry from the pause menu kinda like a time-warp from slow to normal speed so re-entry is easier, and there will be sound effects aswell

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