Quote Originally Posted by docfo4r View Post
Exactly. We gotta be careful about this. I think we should release the game itself when it's done. Play it, collect trophies, complete the campaign, play online... Plenty of things that entertain you. There is no need for a users track/ship editor/importer at the first place. Wipeout also doesn't have that and we all love it anyway.

We have to be careful with public editing availability. Otherwise SSGX will turn into a cheap version of TrackMania. A track editor might be fun for the first moment but the whole game will become boring very easily [at least that happened in my case with games that had powerful editor tools].
Dang, I was hoping I would try something out, you know, design a technical circuit, I mapped out in AutoCAD. And probably a team like McShane Enterprises Ltd.

McShane Enterprises is another Amateur Team in the FX150 Circuit. Formed by former F7200 Champion, Archibald McShane, that raced for FEISAR in the early years of the F7200 before retiring five years later, he broke ties in the F9000 to aid the Purist Coalition, that ultimately collapsed the corrupt F9000 League, hoping to keep Pierre Belmondo's philosophy alive among Auricom. McShane was said to be Auricom's amateur division during the FX150 period. Although considered a one-hit wonder as with all the other teams, they were the only ones to have (un)official ties with an official team of the Continuity. Their craft is said to be made with sturdy, composite, lightweight materials, making it half as agile as FEISAR's LS model. This is due to the fact that its stability was easily disrupted on more technnical circuits due to the slight emphasis on speed and sheilding. It is said that Pilots that race for McShane, had to be talent with potential champion material, one of which is Mark Amoh, a Belmondo purist with Scottish decent. As a kid, he was fascinated by Belmondo's intentions, and decided to try his luck in AG racing to preserve the spirit of good sportsmanship, and Belmondo, himself.