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12th September 2012, 01:14 PM
#11
Although I say this a lot, you all have done a great job so far! The game (especially the controls) are shaping up really well from the last demo. I went back to the first ten pages of this thread and many here have developed some real skills since then.
As for me, I am designing some AI code for my game, some simple collision avoidance using vectors. At the minute my basic AI constructs a list of collision objects based on distance. If the y (forward) vector is to the left or right the ship will move in the opposite direction, (and soon up and down too). Now I have to teach it to fight properly...
Zero, how are you going to do yours?
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