@dreads
Yeah I also think that logo is great! If you ask me: That's our logo!
Nice, I can't wait to see your work, but don't rush
I created some text for the voice in the pickup animation video. Some of them are informative only, others are a bit naughty, if you guys have other ideas or corrections, let me know. If not, I'll send the text over to be recorded & vocoded... [Maybe, dreads, this text might also help you for creating the symbols - would also be helpful for me if you can send me over each symbol in hq on an one-color background so I can key them out for the videos]
Turbo Highly compressed kerosene will be added to your engine for a brief moment pushing your ship infront of your enemies.
Phantomizer While your own ship is almost invincible, a hologram will be placed on the track distracting any autoaim-systems and confusing your enemy for sure.
Gravitron An intensified AG-Device makes handling of your ship easier as it won't take off the track anymore.
Teleporter Shoot a portal to travel through and recur some meters ahead. Beware that the portal won't last long and can be shot down by other weapons. Also enemies are able to use your portal.
Impulse If you have an enemy scratching your rear, use the Impulse to send out a shockwave that clears the track for you.
E.M.P. An electromagnetic pulse will turn off the AG-Device of the enemies close by. See them grinding on the ground while you're passing by.
Rockets Shoot two rockets in the direction of your ships nose. Immense damage on the impact when hitting the enemy ship.
Canon Shoot 30 bullets in the direction of your ships nose. A single bullet won't create much damage but unloading a whole magazine on your victim will definitely distract his raceline.
Missile In case you have an agile enemy ahead, use the missile to make sure to hit him since it's a homing rocket. Beware that the missile becomes a ricochet if the autoaim-system could not find a target.
Tractorbeam Send off a short laser beam in the direction of your ships nose. Whoever touches the beam will experience mediocre damage.
Tractortrap If you think your enemy needs a break, place a Tractortrap for him. If he traveles over it, he'll surely have a short moment to enjoy the ambience.
Magnets Drop some magnets onto the track and bring the life of your enemy out of balance if he is passing by close enough.
Mines If you need to make sure that nobody will catch up with you, place some mines on the track which slow down and damage whoever is travelling straight into them.
@Xpand
I like this music aswell... But will we have different music for each sub-menu? Maybe it might become a bit annoying then. Another option would be to have a playlist with just a few songs on random for the menu...