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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2461
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    Hold on. Let me show you what I'm talking about. It will take a few minutes.

    EDIT: I'm done with the picture. This is what I was talking about.
    The dots present the location of the mouse, the text tells you what the ship is doing.
    Attached Images Attached Images
    Last edited by Amaroq Dricaldari; 20th August 2012 at 01:23 PM.

  2. #2462
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    @zero: good to hear
    @amaroq: Seems easy enough to do, just reset the pointer in the window at the beginning, and then compare this resetted position to the position it is currently in for x and y, normalize those two numbers and apply them to horizontal/vertical input.

  3. #2463
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    School is coming back around, so I won't be as active. Fortunately, as it is an Online school, I can still be at home, and I am pretty much required to be on my computer >:D

  4. #2464
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    @Amaroq I get your idea with the mouse. Although I don't know if I will use mouse to play the game, I really like your idea, should be working fine!

    @Dreads Dude that's AWESOME! You created all those logos on your own? How could you even come up with all the ideas? I saw rdmx' & Amaroq's turbo symbol in it, hehe.
    So to give you some feedback:
    -> First of all, I love the idea to place the cathegory color of the symbol into the symbol itself instead of using the background, that's great.
    -> The only thing I am not really a fan of is having different pickup symbols for each HUD... I think it would be too confusing to re-learn each symbol's meaning when choosing another HUD. I prefer to stick to one symbol for a pickup in the entire game.
    -> The ones I like the most are "sprites" [they should face right side I think], "Assembly" & "Quintuplets". I assume we pick one of these styles and you create logos for each weapon in that style then, right?
    -> The picture design itself is great, but it's a little too much going into the original Wipeout thing IMO. But if you all guys are ok, I'd like to use this one on our website. Or, you could re-create it & make it look less-WOHD alike [and maybe on white BG for the website].
    -> I also really love that Slipstream GX logo on the upper right corner. You used it before, right? Do you have a bigger HQ version of it? What do the other guys think if this would be our official logo?

  5. #2465
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    slipstreamgxlogo_draft1.png
    I had that in a really old menu mockup.
    You should try and keep everything as clean and simple as possible. Some of the designs are pretty, but needlessly complicated.

  6. #2466
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    I also had an idea of being able to us the WASD keys instead of the arrowkeys for movement. Why? Because in most computer games I've played, there was an option to use the WASD keys instead, and it just feels more natural to me than reaching for the arrow keys with my left hand.

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    Yep, agreed. And also the other keys like shooting, absorbing etc. can be placed better.

    Since I totally messed up my Phantomizer-animation yesterday [must have been tired] I went for something easier today. Am rendering Impulse now...

  8. #2468
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    Idk, I kinda suck at racing games using the WASD for navigation. I'm okay with it in shooters, but whenever a racing game comes with that setting I have to change it to the arrowkeys so I can play with my right hand. It just feels unnatural to me, and my left hand coordination sucks. I'm used to use that side of the keyboard to accelerate, brake or use any other features of the game. Maybe you're left handed, I guess? That's why you use the left hand on the arrow keys, right?

    I guess we can put two key settings and select them on a menu...
    Anyways, I made the cockpit for the iFreet. Added a low poly roll cage to give it a bit more detail, since it has a very large empty area...
    I also added the green on the top, but it kinda looks like a large bird took a cr*p there and the owner of the ship just let it stay out in the sun for a week:
    Attachment 6600
    Last edited by Xpand; 20th August 2012 at 06:41 PM.

  9. #2469
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    No, I don't use my left hand with the arrow keys. The reason why I can't use my right hand for the arrow keys is because I can't use my mouse with my left hand, I have to use it with my right hand.

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    Actually I play shooters with WASD & can play racing games on both WASD and arrow keys. Oh and I am right handed.
    iFreet looks great but I also think the green part doesn't really fit to the rest of the ship. Maybe another shape and black color would do it, but it's hard to imagine it for me right now how it looks alike then

    Since Impulse is still rendering [laptop is crap for handle 3D rendering stuff], I will try to write some nice descriptions for each pickup...

    render.jpg
    10hours time calculation FTW. Vue's calculator is awesome sometimes xD
    Last edited by docfo4r; 20th August 2012 at 07:05 PM.

  11. #2471
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    Don't know what docfo4r's problem is. I think the green looks fine.

    But you really should take my suggestion of making the red just a tad bit darker. And maybe add a tiny yellow stribe just above the red one (much thinner than the red one, and with a tiny bit of white in between).

    After looking at this, I am really looking forward to hearing some electronic music in the game that focuses more on things like synth instruments and ambience and whatnot. Just imagine a set of calm, ambient tracks for the various menus and zone mode and stuff.
    Last edited by Amaroq Dricaldari; 20th August 2012 at 07:30 PM.

  12. #2472
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    Hmm I wouldn't put too much colors on the ship... White, red, black, green, yellow. Feels like an overload then.

    Xpand if you like to use the green, then maybe put it on the top of the ship only, maybe that wouldn't look like bird sh*t anymore
    Last edited by docfo4r; 20th August 2012 at 07:56 PM.

  13. #2473
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    I found a way to make it blend well:
    Attachment 6602
    I guess that's it for the exterior.
    BTW I'm on skype if anyone needs to talk.

  14. #2474
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    Uhh yeah I love it, good work

  15. #2475
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    great stuff xpand I approve. you got all the stuff I wanted though in case we might want to avoid directly using names from the real wipeout franchise I did make a logo for what I imagined becoming mirage in the future the "imagine" logo if you remember very simple black and white thing (though thats only if we feel we cant use mirage there but that's up to the commitee

  16. #2476
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    The imagine logo is on the other side. Well, mirage has a very broad meaning... But I'll change it for something less suspicious...

    Anyways, here's an attempt to make some soft menu music...
    http://soundcloud.com/rbng-1/ozone
    Last edited by Xpand; 20th August 2012 at 09:48 PM.

  17. #2477
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    ah ok hms hms... well I wasn't thinking that we neccesarily need to change it but if we all agree that we do then maybe we should change it until then though I'm happy to have it there man

    also I approve of this menu music, and on the subject of music does anyone know whether xpandrome is still roaming around the forum? he made some smashing tunes intended for wipeout (as a fan project but inspired by and intended for listening to when you're playing wipeout) perhaps we should ask him if he wants a song or two in SSGX?

  18. #2478
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    I like the music! Can already imagine scrolling through the menu while listening to this tune

  19. #2479
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    Quote Originally Posted by docfo4r View Post
    @Amaroq I get your idea with the mouse. Although I don't know if I will use mouse to play the game, I really like your idea, should be working fine!

    @Dreads Dude that's AWESOME! You created all those logos on your own? How could you even come up with all the ideas? I saw rdmx' & Amaroq's turbo symbol in it, hehe.
    So to give you some feedback:
    -> First of all, I love the idea to place the cathegory color of the symbol into the symbol itself instead of using the background, that's great.
    -> The only thing I am not really a fan of is having different pickup symbols for each HUD... I think it would be too confusing to re-learn each symbol's meaning when choosing another HUD. I prefer to stick to one symbol for a pickup in the entire game.
    -> The ones I like the most are "sprites" [they should face right side I think], "Assembly" & "Quintuplets". I assume we pick one of these styles and you create logos for each weapon in that style then, right?
    -> The picture design itself is great, but it's a little too much going into the original Wipeout thing IMO. But if you all guys are ok, I'd like to use this one on our website. Or, you could re-create it & make it look less-WOHD alike [and maybe on white BG for the website].
    -> I also really love that Slipstream GX logo on the upper right corner. You used it before, right? Do you have a bigger HQ version of it? What do the other guys think if this would be our official logo?
    Thanks man Don't worry if it looks like a lot of work, it's fun and fairly simple to knock out.
    Those 'sheets' in the future I'll do them in a more unique style than the WOHD menu
    Okay, well I will focus on Sprites first and make a literal 'sprite-sheet' of them. Should be done in a couple days.
    Quote Originally Posted by rdmx View Post
    slipstreamgxlogo_draft1.png
    I had that in a really old menu mockup.
    You should try and keep everything as clean and simple as possible. Some of the designs are pretty, but needlessly complicated.
    Ahah, been looking for this. This is a nice logo, we should be using this one.

  20. #2480
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    Well, I also have this one that I released a while ago:
    http://soundcloud.com/rbng-1/future-mist
    Pretty monotonous in a good way, like for some sort of stat menu or something. It reminds me of the main menu music "Gateway" from AC4 for some reason...
    Shorten the intro and voilá...

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