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20th August 2012, 11:31 AM
#11
Sorry about the double post, but I've completed the pickups design sheet
You can see it here: http://i47.tinypic.com/1pyqhe.jpg
That picture is a jpeg, but you can PM me on here or skype and I'll send the png. I didn't upload it because of the file size, what with all the extra vectors and stuff.
Please read the 'information' blurb in the image!
I've also given the most recent build of the game a play and here is my wrap-up. Aplogies if you already know about stuff here:
- Cassandra is looking really sexy. :O The graphics overall are really nice, like the explosions and that start-line-laser.
- The soundtrack is very nice, although a bit hard to hear over the sound of the ships. But at least we have sound now

- The game plays really well when using a pad or 360 controller, the ship is very easy to handle. By contrast, it plays horrible with the keyboard. The keyboard keys need to have a turning rate at least 150% what they have now, as it's impossible to get around corners that are easy with the pad, which is instant. So yeah, speed up the keys!
- The ship has a tendancy to crash into it's own bullets when you fire them. :/ At least, that's what it looks like.
- Double-check that AI ships respawn correctly if they fall off the track. I've caught one that was left in the void.
- Sometimes bumping into the guy in front will shunt you backwards as if you t-boned a wall.
- The side shift needs to be tweaked a bit. At the moment, you need to sideshift as you enter the corner to give yourself enough room - sideshifting as you exit to pull yourself away from the wall is unweildy and seems to fail a lot (although that may be just me being bad at the game; I got used to the sideshift after a while). Regardless, try looking into: Instead of a sudden jump to the side, try a constant push over the length of a second or so, like in HD?
- There appear to be duplicate options for Side Shift (+) and (-) in the input menu.
That's all! The game is fun, plays smoothly, and works well!
Last edited by dreadofmondays; 20th August 2012 at 01:17 PM.
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