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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2381
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    Haha awesome idea. I love it!!

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    I made the basic plan of a track a while ago and showed it to you, xpand.. I haven't done much work on it since. I finished the basic landscape but I haven't created any buildings even though it;s been so long; I'm guessing a combination of school (pointy end of year 12) and just general laziness. I also am not very good at doing buildings, so I may need some help (not that I want to offload it to someone else just because I'm lazy - that's selfish XD)
    I will try and do more work on it in the coming weeks, but I can't promise anything.

  3. #2383
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    Take your time.
    This, believe it or not, is Porto Kora with the correct length and elevation! It took a bit of in-game analysis but the basic track is done.
    Attachment 6561

    It's a fairly easy track to make, actually. Even the terrain is quite simple. And with all the references available.

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    Which game is Porto Kora from?

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    Wip3out

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    Default Study mumble exam mumblemumble

    [[WIP] - HuBian - Pavilion (Starting point) re-entering]

    Yes yes the elevation charts. I know. But I still have pictures of Scribe Hall, Bamboo Run and Woodwork Split in queue.
    Last edited by TypeProton; 12th August 2012 at 02:48 PM.

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    Looks awesome, Type. You really have a hand for this. I hope your track idea can get ported into the game.

    By the way: Do you think you can design another logo for DC, Tristans or Delcor City?

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    Hmm, all I really need to make tracks is actually the top elevation chart. Otherwise it will be like building a house from the roof...
    Looks pretty cool, though...

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    The only thing I see is that it's waaaaay to tight. That one speed pad sents you right into the wall. Also you have to make sure the track is raceable at least on phantom speed [and increasing @ Zone].

    And like Xpand said... Do a bird-eye view sketch

  10. #2390

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    Hey guys, im doing ship model and im curently stuck with texturing.
    can some1 give me few sponsor logos or maybe team logos.
    anything just to stick it to the side of ship to fill empty space

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    Hey man, why not using a photo editing tool and create a few logos by yourself to stick them to the ship.

    I anyway suggest we should think about self-created fantasy trademarks & logos to fill up the game with ship decals and advertisement to give it a little more life. Could be something funny, scientific, related stuff to Wipeout, maybe even add a little easter egg just to add some fun details to the game.


    Quote Originally Posted by Amaroq Dricaldari View Post
    Any teams still need someone to write a history for them?
    Do we have history's ready for existing teams? Like iFreet, Zepher, Amphithere, Logos, Solaris, Cern & Helios?

  12. #2392

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    ok...i thought maybe some1 already made some
    ty anyways.
    Last edited by bountyhunter; 13th August 2012 at 02:07 PM.

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    Quote Originally Posted by docfo4r View Post


    Do we have history's ready for existing teams? Like iFreet, Zepher, Amphithere, Logos, Solaris, Cern & Helios?
    Nope, that's what this thread was created for.

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    amphithere has a story, Cern is a joint russian, and swiss team based in the CERN facilities in switzerland crewed mostly by disgruntled former qirex employees (who quit when tigron took over) iFreet is Moroccan... I envisioned it to be sort of a pre-cursor to mirage, in spirit.

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    Hmm yeah their origins.

    Sorry, didn't think about this thread. The only thing I had was a list of short stories TypeProton created for potentional teams so I thought we have stories for the teams in development finished...

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    hey, any tracks need describing?

    Xpand, I been working on a track lately, and got me a map book, so i can make a map basically (can make drawing more "descriptive"). Meh, how is everyone doing?

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    I know that this is off-topic, but does anybody have an FX-400 Icarus logo in .PNG format? Don't use the forum's upload system, it will just convert it to a .JPG

    Here is my email address: amaroqthewolf@gmail.com

  18. #2398
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    @feisar rocket

    I don't exactly know if we have any description finished for a track so yeah if you like to, go ahead. You can find the locations of each track in our Docs. But maybe the authors wanna make a description of their own track by theirself

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    BTW zero, any updates on the ship's animations?

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    Xpand, how's the soundtrack going?

    -
    -
    -

    Also, does anyone want to do a little Role-Play for Slipstream GX? Not only can we have some fun, but it will help us develop the story, both the backstory, midstory, and forestory (and yes, I made up those last two terms).
    Just to be on the safe side, mabye we should do it in a seperate thread.
    Last edited by Amaroq Dricaldari; 15th August 2012 at 02:21 PM.

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