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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2281
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    Maybe the only thing missing would be transition parts from straight to the up- or downpointing piece.

  2. #2282
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    Nope, those have none. They are supposed to be assembled without rotating. There are soft up and soft down parts in the middle there, though...
    How do you prefer this? All in one file or separate files for each part?
    Last edited by Xpand; 30th July 2012 at 10:18 PM.

  3. #2283
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    Oh okay. Just thought about it, in case you want to go further up than one level. But if it can be assambled to the straight part right away, it's fine,

  4. #2284
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    Welp, finished the blank texture. It's very comprehensive. It shows where the walls and ground are in the texture sheet and all the important stuff needed...
    How do you prefer this? All in one file or separate files for each part?

  5. #2285
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    I'd say make an all-in-one file so everybody can import all the stuff easily and can copy+drag/drop the next section needed for the track.

  6. #2286
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    Okay, here it is:
    http://www.mediafire.com/?qpi2e8ci5c10957
    Format:
    OBJ
    3DS
    FBX

    Put it on G.Doc too, for future reference.

  7. #2287
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    Thanks. Hopefully, we should get a few tracks ready by the end of the month.

  8. #2288
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    That would be today xD

    Still I hope that maybe only one track built by these presets goes into the game. Nothing against your set, Xpand, but having several tracks with the same shape of corners & straights everywhere would just kill the originality of the game. Makes it feel like a poor TrackMania version or G-Surfers [had the most awesome track editor ever, but guess why it's not famous ].

    Anyway, like I said, it's all cool for testing purposes.

  9. #2289
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    Correction: End of the Next Month.

    P.S.: How do you like my new Avatar? I decided to try something different for a while.
    Last edited by Amaroq Dricaldari; 31st July 2012 at 04:30 PM.

  10. #2290
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    Looks good, Amaroq!

    Some updates on our website! Kept it pretty basic as for now since I like the website to be informative instead of an overload of flash animations etc. I think we can change it into something eye-catching when we complete the game.
    As you can see, I still need some more track logos [everything except Cassandra, Basin Park & Basin Park Hill]. Also I can create the Teams-site when someone can send me sideviews of every ship [like the one for Solaris on the HP]. Further on I created it for HD screens as I assume most of the people today have those. For other people, there might appear a nasty scrollbar on the right side. I searched through the web but could not find anything that makes the website fit to the current window size [don't know if we need that anyway, it's just a website after all ]

    Anyway, if someone has some ready-to-use code for the website, feel free to get in touch with me.

    Will be working on those pickup animations for now...

  11. #2291
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    Here are a few team-sheets you can use for now:

  12. #2292
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    @docfo4r

    I spotted a typo (two typos, actually)

    work not startet
    Correction: Work not Started

    pashtun wheels
    Correction: Pashtun Wheel (it only has one wheel)

    @Xpand Looking good. Don't forget to include the Backstory and Attributes for each team (and a picture of any alternate skins).

  13. #2293
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    @Xpand: Wow, awesome! Those are great. If you [or whoever did that] could create the same kind of sheets for the other teams and the future ones, it would be awesome!

    @Amaroq: I'll include the backstory as text underneath that sheet for each team then. And I kept every grey and italic text in small captions [like "work in progress"] to see that this is actually an unimportant information for the viewer xD
    Oh and according to Zero, the owner, it's Pashtun Wheels. But thanks for checking that, if you find any other typos tell me

    EDIT: As you guys can see we're actually having 7 teams now [most of them finished, two still in development]. For how many teams are we going in SSGX? I think we should not have too many [or each team would not get so much attention] & a straight number, maybe 8 or 10. So we actually would only have to create one or 3 more teams. But these are just my 2 cents, don't know how you think about it.
    Last edited by docfo4r; 31st July 2012 at 05:45 PM.

  14. #2294
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    I guess Ti-Khana is going to make the cut afterall...

  15. #2295
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    My newest ship half way to being textured completely: https://picasaweb.google.com/lh/phot...eat=directlink (album)
    btw. Those "bunnies" on arms are just temporary, some will be replaced with other logos so they will not repeat
    @docfo4r: "Pashtun Wheels" can be changed to "... Wheel", no problem, as for owning, I was modeling it but design goes to someone else... just don't remember to who xd
    Update: SideShifts works smoother so it is much easier to use them and steer with ship after using.
    Last edited by zero3growlithe; 31st July 2012 at 08:12 PM.

  16. #2296
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    Since that is the first AG craft ever (not counting the ones belonging to the hundreds of ancient civilizations that have long since vanished), it would make sense if it were an early AG Systems prototype Circa 2032.


    ---
    P.S.: I already decided to switch back to my old avatar, so any feedback shall be returned

  17. #2297
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    BTW I realized we could have 9 teams, for example 8 regular ones and a secret team to be unlocked in campaign mode.

    @Zero & Amaroq, ok ok ok will change Wheels to Wheel then xD
    Oh and that ship looks awesome, zero. I anyway like that picture somehow, parking there with the AG-device turned off^^ Still it reminds me of Zepher, shape-wise.

    @TypeProton I remember you created some team & track descriptions, right? I was clicking through the past 150 pages for 3 or 4 times already to collect informations for the G-Docs & website but forgot those descriptions & can't be bothered to travel back in time with left-mouse-clicks again for now^^ The only describtion I found so far was from Oryx: CLICK. Question: Do you still have those describtions and could you re-post them or PM me? Would be highly helpful xD
    Last edited by docfo4r; 31st July 2012 at 07:20 PM.

  18. #2298
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    <message deleted>
    Last edited by Amaroq Dricaldari; 31st July 2012 at 10:34 PM.

  19. #2299
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    Dude xD Seriously.... Was talking about the website, not every of my post lol

    But now when we are on that already. Does anybody know how to turn the auto-correction to english? Everything I type is marked as an error. Is this some forum setup or does that depend on my browser?
    By the way: How's the work on that logos?
    Last edited by docfo4r; 31st July 2012 at 09:46 PM.

  20. #2300
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    <message deleted>
    Last edited by Amaroq Dricaldari; 31st July 2012 at 10:33 PM.

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