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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Apr 2010
    Posts
    1,529

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    I agree with the idea of a part library to use in 3D CADs to make a track as a puzzle. That's fairily easy to make. Now a track editor that enables you to edit said parts in any form is everything but easy.
    But there's of course the problem of importing the tracks into the game.... The game is closed-source up to now, meaning you can't edit the components after it is compiled... Zero would have to build a new version every time someone made a track... I know there is a way to make unity store the models and textures separately, I just don't know exactly how it works...
    Last edited by Xpand; 30th July 2012 at 06:23 PM.

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