wo-hud-mockup_result.jpgwo-hud-mockup_result_v2.jpg
Race result mockup ^_^ - it's nothing compared to what the actual coders and modellers are doing though
The italics make me think a little too 'persona'![]()
wo-hud-mockup_result.jpgwo-hud-mockup_result_v2.jpg
Race result mockup ^_^ - it's nothing compared to what the actual coders and modellers are doing though
The italics make me think a little too 'persona'![]()
Yet another background detail!
Attachment 6507
And one thing we should add to the game are ship shadows. It can be done with a plane with a fading spot that's always aligned to the track normal and moves with the ship, but always at the same height above the track...
Last edited by Xpand; 28th July 2012 at 09:32 PM.
Hmm I don't like that part with destroyable stuff... Goes too much in a "just for fun" racer like Split/Second. And like mentioned before, it would be unfair for time trials. I think "shortcuts" have to be found by the player themself [like placing a turbo and nose pitch in the right moment in Wipeout to get several br's out of your ship].
I really respect your background knowledge but will this game be 100% part of the Wipeout universe & are we addicted to SL? I thought it's a stand-alone game with is using maybe some ideas here and there from Wipeout but I wouldn't gold-weight every detail if it fits with some kind of leagues or not... Let's be a little independent
+1! It adds to the feeling of really "floating" and is an important detail for the game. I assume you were thinking about shadows straight under the ship, nothing that is calculated by any lights on the track or the sun position
Oh btw, Xpand: Are the windmills wings moving in the final version of DC?
@TypeProton:
Do you think you could create those awesome track logos of yours for Tristans Inferior, Delcor City & Draco Cavernae? Would be highly useful for the website!
Last edited by docfo4r; 28th July 2012 at 11:20 PM.
The system I though for the shadows doesn't need real time tracing (we don't have it in Unity3D unless it is the Pro version).
And the windmills are supposed to rotate. I made the fan a separate object.
Sure you can try. But then try to make them alike TypeProton's ones so we have a basic line for the logos. You see the three track names in my post you quoted. For a brief description, ask the authors.
Tristans Inferior & Delcor City are zero's tracks, Draco Cavernae is Xpand's one.
Actually, DC isn't mine. The original idea is from Cameron, I don't know his WOzone name... I only made it in 3D...
Cassandra is mine, but TP already made the logo for it, though I have no idea where it is now...
You can find it around page 172 or so... I stored the three existing logos to my computer which are Cassandra, Basin Park & Basin Park Hill.
I heard a recent rumor where one of the tracks you were working on was actually Vinita K. Why are you hiding this from us, Xpand? You need to be ashamed of yourself! (joking of course)
Maybe you both can make some logos and we can see which one fits best or you both work together.
Hmmm but nobody remembers who he really is? Did he even post in here? xD
Yeah and also do some for Tristans & Delcor if zero is ok with that. Maybe wait for his answer first![]()
What I meant was that a gimmick of Fusion was the shortcuts. It was those kind that would take away a quarter of the race length(figuratively),instead of shortcuts like the Amphi-Scenic Shortcut.
I'll get a little roleplay-ey here:
What I meant is that everyone decides on the tracks to include. And if the Comm.(read:majority) says No,it will not be a track.
Back onto topic:A few things
1.I cannot download the Alpha. I'd really like to try the alpha,but no,"Download parameters invalid".
2.May I include my Mach One Drag Prototype/Airbraker Craft into the SSGX GDoc?
Do you use Skype now? I can send you the file over there then if you like to
Did you ask me about your ship? How far is your progress on the ship, got any pictures? Let the "Comm." decideBut in my opinion keep working on the ship until it's finished. It's always good to have stuff ready instead of halfway made work gets dusty.
cameron is Dusk114 or some variation of that and if you are designing a logo for draco cavernae I would suggest a dragon theme, specifically an amphithere dragon (search google for it) as I know that this was what Cam had in mind with his ship design, which was intimately connected to the draco cavernae track. I can't promise he'll like it but if you think about these spcifications when you make the logos you shouldn't have too much of a problem.
Just curious, do the logos have to fit inside a Hexagon or something like that? Because I am used to the Hexagonal-grid system for Track Selection and Event Selection and whatnot.
Nope not yet. The shape & style I am looking for is this.
I only ask one thing: Make it supersized, like in a 2048x2048px sheet.