The system I though for the shadows doesn't need real time tracing (we don't have it in Unity3D unless it is the Pro version).
And the windmills are supposed to rotate. I made the fan a separate object.
The system I though for the shadows doesn't need real time tracing (we don't have it in Unity3D unless it is the Pro version).
And the windmills are supposed to rotate. I made the fan a separate object.