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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #22
    Join Date
    May 2012
    Location
    UK
    PSN ID
    wildmorgan
    Posts
    29

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    Quote Originally Posted by vincoof View Post
    Instakill with 100% success would be a poor design in any game. However, from a personal point of view, even a 1% chance or 0.1% chance of instakill should not exist...
    You can't take away the Plasma Bolt's deadliness! It's a signature weapon of the Wipeout series and it's good to have that fear factor knowing that someone might get you with a lucky shot.

    That said however, I think a compromise is in order, and I go back to a statement I made earlier: Plasma Bolt is deadly in Eliminator mode, but not in single/tournament races (it's still powerful, but not deadly).

    Heck, I don't know if this game you guys are creating even has an Eliminator mode, but thought I would offer my two cents all the same.

    @BrunoDG - I agree with doco4r, a portal "mine" would be confusing, but even so it's a cool idea. Your second idea is very similar to the Gravity Mine from Wipeout Fusion. When a ship flies over it, it pulls them down towards the track and holds them there for a second or two. A very annoying weapon indeed, but hell, all weapons are annoying when they cause you a disadvantage, lol!

    Another thought I had, when someone gets a lock on you, you're pretty much screwed unless you have a shield handy. Another defensive weapon (for any lock-ons) would be a Flare, much like fighter aircraft use when they are being chased by a missile. This may seem redundant because the shield is protection enough already, but I'm just thinking of what Xpand said about this being an Amateur league and weapons being expensive. Surely an Energy Shield would be expensive, so a flare would be a cheaper alternative...
    Last edited by wildmorgan; 25th July 2012 at 11:30 AM. Reason: Typos

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