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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Apr 2010
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    1,529

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    Yeah, I confused it with displacement map. It's like those terrain generators where they use a marble like grey scale texture and then assign a max and minimal height for pure white and pure black, respectively and then the mesh's vertices gain the height correspondent to that part of the texture map. It's one way to generate procedural terrain.
    Last edited by Xpand; 18th July 2012 at 11:36 AM.

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