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Thread: Wipeout 2048 - Bug and issue discussion

  1. #41
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    In fact, I notice that it happens when other players hit a barrier because I was on Skype with my friend playing in my game hosting.
    I said to him "I don't understand, I lose life even when there is nothing on my screen"; after a few seconds, I screamed "F..k, again !" and he tell me he just hit a real barrier.
    Then we made some tests, he told me "Ok, I willingly hit the next barrier in 3 seconds" and everytime, I got a duplication of his damage (he lost 40% life and I lost 40% too).

    So, as you show on the video, this issues happens for the person who hosts the game and it is not platform dependent (for me, it was on PS Vita and for you on PS3). On your video, the game hosting is cross play or PS3 only ? Is it happen only on one game you hosted ? (because, for me, it was on all my hosted games in Combat Zone when there was more than my friend and me in the game)
    Last edited by OperationNT; 30th June 2012 at 04:00 PM.

  2. #42
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    It's not just a hosting thing, I've had the glitch happen when I've been a guest, so to speak. I also tried a cross play game on the Vita earlier and had the glitch happen, so as you say, not platform dependent.

  3. #43
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    Quote Originally Posted by Colonel__Gaddafi View Post
    It's not just a hosting thing, I've had the glitch happen when I've been a guest, so to speak. I also tried a cross play game on the Vita earlier and had the glitch happen, so as you say, not platform dependent.
    How many people have experienced this? If it can be made into a report by those who have, we can definitely look into it for you. Just need to know how many people are affected.

  4. #44
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    Thanks Ami, much appreciated. Although I couldn't tell you how many people have experienced the zone battle glitch, it's extremely widespread, and frequent among those who have experienced it. I'll send some PSN messages to try to gauge the extent of it, plus any other useful information, then get back to you.

  5. #45
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    Thanks!

  6. #46
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    Game region version [EU/US/JP]: EU gamecard
    Game update number [downloaded fixes]: 1.04 with DLCs
    Vita Firmware version: 1.67
    Options settings: -
    Control scheme: -
    Track and game mode [if any] where error occurs: Cross Play, Combat Zone
    Online/Offline/CrossPlay: Onine
    Persistant/Intermittent/One-off: Affect one player

    Last week, I played cross play with a friend (kaori714 vs G-Superpilot), both on PS Vita using party App, and we've played one combat zone, my friend lost several times 40 points of energy and his ship was slowed like he had hurt by a barrier, but he hadn't seen them. It seems he lost 40 points each time I hurt a barrier.
    An other friend P_Denton experiences that for several months on his PS3.

  7. #47

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    Quote Originally Posted by mangaroo View Post
    My apologies, I wasn't specific enough before, I've realised it comes about like this:

    [I've noticed it is most obvious when using the Piranha ship with the third Fury skin]

    Load up any event like sebenco climb. Quit.

    Then load this particular event: Vertigo (the fourth HD campaign (top row)) - Metropia - Venom (D) class speed lap (7laps).

    You will see the fps drop a lot more than usual and lots more stuttering and a bit of tearing. It is especially noticeable on the first 3 corners or so and remains each lap Until! Simply pressing Start to pause the game and then resuming again (straight away) improves the framerate and removes the stuttering/tearing.

    I can reproduce this each time on my end, will submit it. Curious if it happens to you guys as well?
    OK - not posted on this site in years but I had to reply to this since I'm seeing the exact same issue. Not seen it widely reported elsewhere sadly - I've mentioned the poor framerate on the Facebook page in a comment to one of the announcements when the DLC was released, and also direct-messaged it to them but have had zero reply or even acknowledgement from anyone at SL. Not wanting to sound cynical, but they are quick to reply to comments when people praise something, but they seem to ignore a lot (not all) of the issues people raise via the FB pages at least...

    Completely flummoxed that there are not more reports of the poor framerate and tearing. It was really affecting my enjoyment of the game - some of the Rapier class events (Sebenco Climb especially) were extremely difficult due to the stuttering and tearing. It maybe only affects a handful of people since most forum posts about the DLC are from people raving about how good it looks on the Vita. I was beginning to think there was something wrong with me and I was being too critical. Sure the HD/Fury tracks are less detailed and have lower poly counts than their native 2048 counterparts, but the massive stuttering and tearing were another thing entirely...

    I can absolutely confirm however in my case at least too that pressing "Start" at some point cures it until the next cold restart of the game. It really is most odd! It's certainly made me want to pick it up again to play through, and as long the "press Start to fix" procedure is followed, the HD events run just as smooth as the native 2048 ones for me now.

    Have you had any response from SL about it? Can no-one else really see the framerate issues? Like I said above, for me it's most clearly seen on a Rapier race event on a track like Sebenco Climb (but "simpler" tracks like Vineta K even at Venom class in a time-trial etc. with no other ships on the course show it too). It's REALLY noticeable - feels like a different game entirely, the framerate drop must be in the region of 5-10fps, and the tearing is substantial enough to be very off-putting.

    I wonder if it's to do with the size of memory card we use seeing as that's a clear dividing factor amongst Vita owners? I have an 8Gb if it's any help...
    Last edited by Rod Hull; 4th July 2012 at 01:22 PM.

  8. #48
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    I have 16gb, don't think that is it really. I think because the difference is quite small (less so for others) not many people recognise it?

    I am quite glad you responded as well as I was beginning to think it was just me and one other user that confirmed it. I left the tip on Facebook but no comments so not sure what to make of it. I did send a bug a report as well. I was told it was going to be sent to the right people but nothing since or anything else, no. Hopefully if more respond with similar reports through their Facebook page it would make them more likely to sort it out.

    I was feeling a bit upset the first day or so as well (after playing the dlc) but after seeing the start fix the issue with framerate dips and tearing then I was totally happy! It's not a big issue now that I know the fix as it's not much hassle but I'm sure a lot of people would appreciate a proper fix, don't think many realise it actually can run even better!

    I'm glad more people spoke up about it, I was going to ask some more users to check it personally otherwise but this saves me some trouble

    -sorry for the slow response and thanks again.
    Last edited by mangaroo; 6th July 2012 at 01:15 AM.

  9. #49
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    Quote Originally Posted by Rod Hull View Post
    OK - not posted on this site in years but I had to reply to this since I'm seeing the exact same issue. Not seen it widely reported elsewhere sadly - I've mentioned the poor framerate on the Facebook page in a comment to one of the announcements when the DLC was released, and also direct-messaged it to them but have had zero reply or even acknowledgement from anyone at SL. Not wanting to sound cynical, but they are quick to reply to comments when people praise something, but they seem to ignore a lot (not all) of the issues people raise via the FB pages at least...

    Completely flummoxed that there are not more reports of the poor framerate and tearing. It was really affecting my enjoyment of the game - some of the Rapier class events (Sebenco Climb especially) were extremely difficult due to the stuttering and tearing. It maybe only affects a handful of people since most forum posts about the DLC are from people raving about how good it looks on the Vita. I was beginning to think there was something wrong with me and I was being too critical. Sure the HD/Fury tracks are less detailed and have lower poly counts than their native 2048 counterparts, but the massive stuttering and tearing were another thing entirely...

    I can absolutely confirm however in my case at least too that pressing "Start" at some point cures it until the next cold restart of the game. It really is most odd! It's certainly made me want to pick it up again to play through, and as long the "press Start to fix" procedure is followed, the HD events run just as smooth as the native 2048 ones for me now.

    Have you had any response from SL about it? Can no-one else really see the framerate issues? Like I said above, for me it's most clearly seen on a Rapier race event on a track like Sebenco Climb (but "simpler" tracks like Vineta K even at Venom class in a time-trial etc. with no other ships on the course show it too). It's REALLY noticeable - feels like a different game entirely, the framerate drop must be in the region of 5-10fps, and the tearing is substantial enough to be very off-putting.

    I wonder if it's to do with the size of memory card we use seeing as that's a clear dividing factor amongst Vita owners? I have an 8Gb if it's any help...
    We are quick to reply when praised and slower to reply when an issue is raised as the issue needs to be looked into before it is replied to. A comment is a comment and can be replied to instantly, investigation isn't instant I'm afraid.

    Also bear in mind the amount of posts we receive per day. Whether it be general comments, trouble-shooting or more, sometimes we are slower to respond but please be patient, we have to look into everything before we reply.
    Last edited by Ami Nakajima; 9th July 2012 at 04:24 PM.

  10. #50
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    I think I found another glitch...

    Game region version [EU/US/JP]: EU (Retail)
    Game update number [downloaded fixes]: 1.04 + HD/F
    Vita Firmware version: 1.67
    Options settings: -
    Control scheme: Default
    Track and game mode [if any] where error occurs: Online multiplayer campaign
    Online/Offline/CrossPlay: Online {Ba dum tss}
    Persistant/Intermittent/One-off: Persistant (at least for me, it happened twice to me)

    The main problem is that I had some events that were just "Passed" and I wanted to Elite Pass them. I did it, however, the game didn't gave me the 10k XP granted for Elite passing, but it just gave me the XP I got racing. At first I thought it was a one-off msitake, however, I did it once again to reach level 45... but I didn't. I had to do another event to get to that level.

    Also, it annoys me the fact that sometimes I fail my "Pass" but not my "Elite Pass" and the games gives me the 20k XP... I thought that to achieve the Elite pass you had to do before the standard Pass. However, sometimes that "glitch" saved me from repeating the event

  11. #51
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    ^ that happened to me too. Twice also. )

    as for the second issue: you don't have to get Pass to get Elite.
    For example, if the conditions for pass are "don't finish last" and "hit a specific ship with a weapon" and you failed the latter but completed "hit any ship with a weapon" condition for elite pass (in addition to two other conditions, in that case), you'll get elite pass.

  12. #52
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    ^ that happened to me too. Twice also. )

    as for the second issue: you don't have to get Pass to get Elite.
    For example, if the conditions for pass are "don't finish last" and "hit a specific ship with a weapon" and you failed the latter but completed "hit any ship with a weapon" condition for elite pass (in addition to two other conditions, in that case), you'll get elite pass.

  13. #53
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    As this thread has diverged somewhat away from the format it was intended for, I am removing it from the stickied threads and replacing it with Ami's one. This thread is now for discussion of any bugs found, please use the other thread ONLY for bug reporting.

  14. #54
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    Quote Originally Posted by mangaroo View Post
    I'm sure a few others ran into this as well. So far only once for me. I was playing some HD campaign. Was about to get gold (approaching the finish line) with about 0.3-0.1 seconds left and an error message came up which made me restart. Something Like C-0-25 or 28. Will try and note it down next time. I had read random reports about this yesterday as well.
    Are you still experiencing this issue Mangaroo?

  15. #55
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    Ami in my case, I had two times the error C2-12828, while playing in a track of DLC-HD from 1.04 in FW1.67 before the end of a career, a time trial or fast lap, the other can not remember.

    On the other issue I wanted to tell, the performance issue that many people have been detected, probably already know the problem

    When you access the DLC starting the first game, and runs on the track DLCHD, for some reason not set vertical synchronization (Vsync) the fps are unstable and oscillation, but if you run in a time trial you will notice an improvement in fps possibly 40+

    To solve, as mentioned, you just have to press start, and resume instantly vsync is set, and sets the fps limiter to 30 and is stabilized and overrides the tearing etc...

    this seems to be a bug somewhere, performance is affected, perhaps there is some issue of buffer affected or otherwise included, this is something that will have to fix the team liverpool. (this happens on fw1.67 and also 1.69)

    Thank you very much for this great delivery 2048, and hopefully can keep improving it, and bring things like Racebox etc.

    a kiss.

  16. #56
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    @djcura
    Would it be possible for you to fill out the template I posted here with both of those issues as two separate entries, please?

    http://www.wipeoutzone.com/forum/sho...%28template%29

    The step-by-step format is great tool to help us recreate/fix your issues with greater ease and speed

  17. #57
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    Quote Originally Posted by Ami Nakajima View Post
    Are you still experiencing this issue Mangaroo?
    Sorry for the slow reply, I experienced the "just before the finish line" bug a few times yes but that was a while ago and unfortunately haven't been playing for a while. I'm sure it was when I was resuming from standby as well (probably failed to connect) but I will look into it again.

    I noticed there is a new thread for official reports but as I can't be more detailed at the moment I thought I wouldn't clutter it up. Also wanted to give my +1 for the Start bug djcura posted in the official thread. Same issue as myself and Rod Haul were talking about earlier this month. I sent in a Facebook message as well but the official issue report djcura posted may be more accurate.. after talking it over with Rod - it affects all the events, I specified an order to see it noticeably happening..but actually it affects any event that you select. After pressing start (mid-race), it no longer happens on other events (until you re-launch the game) .... apparently.
    For me, it actually does still happen with certain events like Vineta K venom speed lap but it is less obvious on other maps. It also happens on some events when switching from HD to fury or 2048 and back. Sometimes the tearing isn't there but the framerate drop is....not sure if it is late (3/4am!) or what but there is something strange going on and I can't explain exactly when it does and doesn't happen without spending much more time than I have (as there seem to be exceptions) but it is frequent, common, others have noticed it thankfully and it's fixed by pressing start. Need an eye used to seeing higher fps to spot it though perhaps.

    By "first place" I'm sure djcura means the first time running the game. It happens throughout the race (every lap), until start is pressed and the tearing/frame drops stop. It is more noticeable in certain maps/race setups but it definitely is there (and resolved with just clicking start). Mainly talking about single player, not sure if MP is affected.

    If I realise exactly how/when either of the two issues occur, I'll post a proper issue report(s).
    Last edited by mangaroo; 30th July 2012 at 02:58 AM.

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