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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
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    Dec 2011
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    Quote Originally Posted by xpand View Post
    last but not least:
    -snip-
    w00t!

    Alright, I got some new track ideas :

    Hu Bian Circuit (Hu Bian means lakeside in chinese. According to Google Translate.), LotusLake (If you want a shorter, more wipeout-ish name.)
    General feel (Outside image, I do not own them.) : [link][link][link]
    This one came from my time in China, but I forget about them until now.

    China, being resourceful as ever, decide to create a new anti-gravity racing circuit. Based on ancient Chinese garden house style, Hu Bian Circuit features a long straightforward trip letting you admire lush garden and great Chinese architecture. While the track itself doesn't have many corners, they are packed with minor 45/90 degrees turn during narrow high-speed section under the shades of lakeside buildings with some sharp turns thrown in at both ends of the track. At one point you'll have to make a decision to choose a split-pathways. Faster or more loaded up. While another exciting section is a bumpy run through the garden where pilots will have to tackle a chicane at high speed.

    tl;dr : A long-beautiful Chinese track. One part narrow indoor high-speed. One part bumpy semi-outdoor through the garden. One huge lake in the middle. Intermediate difficulty.

    Highride (Someone think of better name for me please?)
    General feel : Nighttime race on Tokyo highway.

    A combined effort of Japanese government and construction firm. The space is limited enough in Tokyo. So they developed a modular highway which can be adjusted as needed. Turning your usual commute into a fully capable Anti-grav racetrack under a week. Designed under concept "Spectacular", it's layout is simple: Straight track with few corners, divined lane and high jumps. What make this track spectacular is the abundance of weapon pads. It's also have long chain of speedpads available through the entire track, if you're good enough to hold it. Racing under the lights of the city, the feel of highway battle is deliberately invoked here. Easy difficulty.

    tl:dr : Wide high-speed nighttime highway track. Great for combat or duel events.
    - - - - -
    I'm going to draw a concept art for it later! Tell me what you think.
    Last edited by TypeProton; 8th July 2012 at 03:50 PM.

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