@Docfo4r: Well, I've seen somewhere how i can take pictures and save them on disk in Unity so I think it would be possible
@Xpand: Ok, I know something about gravity but now I have this damn problem on how to make ship align itself to be parallel to track's surface cos my previous script was all about changing ship's transform using raycasts and that was very unstable and slow workingI have something on mind but I need to know if it is possible to calculate direction from one rotation to another, for example: I have one object (object's position = ship position) which is always parallel to the track (still using rays cos using face normal which was under ship worked bad and I don't f****** know whyyyyyy!) and I have ship on which I want to apply torque force in direction which is headed to "center" of rotation... u know what I mean?
@Aspect: Yeah, I've posted a solution to this problem tens of pages back![]()




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