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2nd June 2012, 04:56 PM
#11
Well, i don't know how to define 'normals' so a quick example should solve this: we have a simple poligon plane, in 3d modelling software you can see it from both sides, but in Unity (game engine) you'll see it only from one side which normals are pointing. heh
If possible detach track from green hills, if it isn't, i'll do it myself then, in Maya.
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