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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Aug 2009
    Location
    Stockholm, Sweden
    Timezone
    GMT + 1
    PSN ID
    Oryx_Crake & Frumpman
    Posts
    1,149

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    for debugging purposes I'm not generally speaking against having a high top speed, especially since the track has to work in zone as well. also I think it'll look faster once we get some textures on it but for now I tend to agree with zero that even mach 1 doesn't feel overly fast.

    Also I've created a design document for basin park hill (I'll make one for basin park once we start debugging that one as well.) Basin Park Hill Design concerns

    so I'd appreciate it if anyone who has any points would just put them into that document and I'll address the concerns in the model a.s.a.p. kthx

    Also Zero should I flip all the normals so that you're seeing the back of them on the ground? O.o I mean I know almost nothing about how these things work, all I'm really doing is sculpting the envoirnment after all so I'm unsure of how these things work for the purposes of making them work in game.
    Last edited by Oryx Crake; 2nd June 2012 at 03:40 PM.

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