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24th May 2012, 09:39 PM
#11
@Docfo4r
As much as I enjoy the idea I think it kinda goes away from the initial goal of the game of being the Amateur league simulation and more into the sandbox game zone... But those are just my 2 cents...
@Rotational
For what I've seen zero's system makes the ships follow a straight path between two nodes. That is a problem when you have twisting turns and stuff like that. That's why I thought of this. One can always make the node objects in the 3D software and make the game software assign progressive values to them, so the ships will follow it in order. This way you wouldn't waste too much time setting up each and every node in the track. Maybe just adjust the ones that need adjustment.
Last edited by Xpand; 24th May 2012 at 09:43 PM.
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