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24th May 2012, 09:26 PM
#11
My node setup does this partially and I suspect Zero's does too (i.e. nodes within a set distance are seen as being reached: so for exact path following distance would be 0, whilst for lazy pathfinding a large number can be used (like 50)).
I did think about this, but Blender cannot use splines in the game engine unless you you record each vertex somehow. I cannot speak for Unity though.
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