Name: Marathon Survival (working title)
Concept: In this multiplayer mode, 2 or more players try to last as long as possible by racing on a randomly generated zone-style track, dodging mines, bombs, and rocks along the way. Points are gained based on how many hazards you successully dodge. You will get bonus points for getting a perfect zone and for making kills (everyone respawns upon death). Even on online play, there will still be bots.
Soundtrack: Fast-paced and energetic
Ships: Similiar to WipEout HD Fury's Zone Battle
This quote is where I got the idea:

Originally Posted by
jesse9705
guys you know how in real life we got rally cars and rally tracks right well ive been thing what about Wipeout rallys maybye the rallys could be done on metal tracks with dirt on them with rocks everywhere you need to avoid well any simple
dodge as many rocks to get a perfect time score
competitive say we have 1 AI which is really competitive so it makes it more of a challenge ive made a blue print for a rally track for this
its simple a one way track no laps so it has to be challenging and it has to be fairly large for it to work
sorry of the image specs im getting used to using my new graphical studio
and i think i should share the software for the images i make is UP just download the free ware edition at:
http://www.ultimatepaint.com/download.php
and i have software for making the installer for the game too!

My idea is to have all of the ships stay in the same general area and making the terrain randomly generate and moving underneath the ships so that the players won't notice that they aren't actually leaving the area. In addition to randomly generated opstacles and such, there should also be random inclines and undulations to make the 'track' as varied as possible, and the visual style will be identicle to WipEout HD's Zone Mode.
The playing area should be moderately large (to keep people from noticing that they are limited to a single area), and there should also be something similiar to pilot assist to keep players from crashing into the invisible walls seperating the playing area from the fake terrain.
Every ship has max attributes, and the speed class should start at slow (around 100 kph/60 mph) and slowly increase every 10-20 seconds (like in Zone Mode), and acceleration will be automatic.
There will be speed and weapon pads here and there, but the only weapons will be reloadable Autocannons, the Nosferatu (a cooler name for Leech), Quake (an Omnidirectional version), Missiles, and targeted version of the Plasma Bolt. There will also be randomly spawned mines and bombs that you need to avoid (they will automatically be destroyed shortly after leaving the playing area).
You shields will slowly regenerate overtime (1 HP every 2 seconds), but you can speed up the process by getting perfect zones and by absorbing weaponry (which also activates a shield).
--- Inquiries, Suggestions, or Objections? If so, then please reply to this thread and give me honest, detailed feedback. ---
~ Time passes by so fast, keep out of the rain.
Amaroq Dricaldari