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Thread: New Wipeout HD patch

  1. #321
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Quote Originally Posted by JABBERJAW View Post
    That is a good list, you should send that to studio Liverpool. I think the major HD bugs will be fixed, but they will not speed the game up 2%, even though it wouldn't require testing. This means no major records will be broken again, which is unfortunate. I would play it again a lot if they did this. Maybe if yeldar goes to SL, he could bring this list.
    I was thinking of compiling a list of issues for the very same purpose ^^

  2. #322
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    Quote Originally Posted by Dark_Phantom_89 View Post
    I actually meant the person who appeared to defend the issues, not you Dr. Didn't know it was a Zoner.

    Awkward.
    Welcome to the club

  3. #323
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    Quote Originally Posted by JABBERJAW View Post
    That is a good list, you should send that to studio Liverpool. I think the major HD bugs will be fixed, but they will not speed the game up 2%, even though it wouldn't require testing. This means no major records will be broken again, which is unfortunate. I would play it again a lot if they did this. Maybe if yeldar goes to SL, he could bring this list.
    Alternatively, just bring back the old handling, so that all the records done in 3+ years aren't completely invalidated. I'm not too sure that the bad physics are due to the airbrake cheat: 2.40 also fixed it, or so it said in the patch notes, and though it introduced a lot of issues it didn't bork the physics.

  4. #324
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    The airbrakes were changed, acceleration due to airbraking has adjusted, therefore all manoeuvres involving airbrakes are affected. Not a physics change, a dynamics change. Whatever you want to call it, it's different. As I said before, it's more more 'airbraking' than 'powersliding'.
    Less speed through corners -> Slower lap times.

    It's not going to be changed. We're just going to have to deal with it.
    Last edited by yeldar2097; 25th April 2012 at 10:20 PM.

  5. #325
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    I've sent the following message to the 2048 facebook page, and to wipeout2048@scee.net (got a delivery failure from that though, so if anyone has an email address for Studio Liverpool I'd appreciate it):

    Dear Studio Liverpool,

    Please find below a list of issues / bugs experienced by members of WipeoutZone since the release of 2.50. I have put them into two categories - gameplay issues and non-gameplay.

    Gameplay issues

    Invisible barriers in online Zone Battle, with no warning, often in impossible places. These seem to affect one player in every lobby. Requires a restart of the game.

    Numerous, serious lag issues online. Sometimes a player can start several seconds after the others in a lobby. Other in-game lag issues e.g. weapon pads appear available, but the player "behind" you picks it up instead. Weapon behaviour is more unpredictable than before, especially in Eliminator. Players can appear 10 seconds ahead of you, then 3 seconds, then 10 again, all within half a lap. Quakes and leech beams appearing to come backwards towards you in a single race.

    All ships are dropping speed through corners, due to the airbrake bug fix. This could be countered by a 2% top speed increase in all ships, allowing players to set new records with effort - at the moment it is near impossible to break the top times because of the decrease in cornering speed.

    Reports from some players that specific Barrel Rolls are more difficult (especially some of the advanced Barrel Rolls at lower speeds), and that ships are heavier now.

    Collisions slow ships down more than previously.

    Starting grid invulnerability is wearing off immediately at the start of a race, causing collisions where one player has a boost start, behind a player who doesn't.

    Ships receiving boost starts that don't match their natural performance e.g. Icaras getting ahead of AG-Systems.

    Whilst playing in any mode with a custom soundtrack, the game suffers a micro freeze or drop in framerate when the first music track ends and the second is beginning.

    Weapon pads appear to flash on and off without players having gone over them. They are however active when a player reaches them.


    Non-gameplay issues

    Online rank reset to 1 for everybody.

    Some players unable to enter any online lobbies.

    Online lobbies freezing, requiring restart of the game, or in some cases the PS3.

    All lobbies are shown as being US hosted, despite many being EU or Japan hosted.

    Leader boards not updating consistently, or in the right order. Zone and Detonator boards seem to be the worst affected.

    Frequent game freezes in spectator mode, and when joining lobbies.

    "Players Met" list not working at all.

    Badge errors at the end of an online game e.g. "Come Back King" being awarded to a player who didn't win.

    Long delay in displaying results screen at the end of an online race, and particularly accessing friends' times.

    Races appear to be "returning to lobby" as soon as the first lap has completed (or the equivalent in ZB /Elim). The progress meter in the lobby itself does not work either. This does not apply to Vita hosted games however, the progress bar etc. seem to work okay with those.

    Two players with the same ID appearing in one lobby (one with a flag i.e. an HD player, and one without i.e. a 2048 player). If it's possible to play "against" oneself via cross-play, this could be abused by people to achieve unfair times.

    When you filter the online lobbies to show "friends only" it goes blank (despite numerous friends online). Then when you "unfilter" it to show all lobbies, that's also blank. Requires a restart of the game, before you can join any lobby.

    Spectating time e.g. 40.0 seconds spectating an online Single Race, is being uploaded to players' personal best table.

    Online post-race boards are showing new records to be tied with player's old personal best, despite this not being the case.



    These are all the bugs that have been raised in a thread regarding the latest HD patch: http://www.wipeoutzone.com/forum/sho...peout-HD-patch. Whilst it's not exhaustive, I think it covers all the major issues we are experiencing. Please could you address these problems before releasing 2.51. I think I speak for everyone when I say we would rather wait a few extra weeks and have the major problems fixed, rather than see 2.51 rushed through with problems remaining.

    Thank you for taking the time to read this, and for your continued support of Wipeout HD.

    Kind regards,

    Adam O'Keeffe


    EDIT:
    Received a reply within minutes from Studio Liverpool:
    Hi Adam,

    Thank you for collating these for us and sending them in, we will pass these to our internal QA for testing on our next patch.

    For this >Online rank reset to 1 for everybody.
    A fix for this will be in 2.51, everyones rank will be restored to "pre server migration" levels *or* to the highes that may have been achieved since.

    Thank you again for you time in compiling these, announcements on what we actually fix will be on our assistance page.

    Cheers
    The Wipeout Team
    Last edited by Colonel; 27th April 2012 at 12:00 PM.

  6. #326
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    Great letter. And great reply. I don't know if they can fix out everything but I also like to wait some extra time until the release of the next patch to get the major problems fixed.

  7. #327
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    Well done gadd, great initiative. =)

  8. #328
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    About the zb thing : "These seem to affect one player in every lobby." I wouldn't assume that. I've seen both cases of no one and multiple players being affected in a single lobby. Well, I guess they should figure it out with those QAs of theirs.

    Edit : and about that bit : "Ships receiving boost starts that don't match their natural performance e.g. Icaras getting ahead of AG-Systems." It looks like the effects of a slight lag, which is accounted for when calculating the times. It's also for them to figure it out I guess^^

  9. #329
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    If people want to have the same Id going for vita and ps3, they may be playing someone else, OR themselves. Either way, it's their business. You could own two ps3 s with different accounts and do this. We don't need MORE limitations from them, we have enough already. I like the rest of the stuff., OH, also, if they have two accounts in the lobby, they are losing bandwidth, resulting in more lag for them. ( ie, the NA tournament)

  10. #330
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    People with the same ID are probably brothers or friends playing together in the same house. I really don't think we should ban that. And even if it's the same guy trying to abuse the leaderboards, well, more power to him. It's essentially the same thing as racing alone with a newb, or racing green.

  11. #331

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    Hi Colonel,

    Yeah this sucks big time..
    Any news about a new edition of the game?


    BR,
    AnnoyingOrange72 (Gertjan)

  12. #332
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    Hi Gertjan! Long time no see mate, how are you? There's no news as far as I know, I think it will be a while before the next patch comes out though.

  13. #333
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Patch should be out next blue moon amirite?

  14. #334
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    I have been playing with the new patch for a couple of weeks now and my main issue is that everything seems much slower online now, like joining a race and waiting for global and friends times to pop up. Makes it a bit frustrating but playable for now.

  15. #335
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    Oh i see, thats why i was never able to beat any of my previous records, dat corner dat speed decrease, I thought i was getting worse xD

    EDIT: Oh and thanks Adam for sending off that letter, if we let things like these go un-noticed, many true fans wont be happy..

  16. #336
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    So I've installed V2.5
    Say hello to a new member of the Trainee I camp
    I'm now at level one _l_
    So much for playing more than two years(Level 40/41,gone)

  17. #337
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    I actually liked being level 1 ^.^ I loved how the "higher" level racers mistaken me for a low leveled noob, that is when i beat them by 10 seconds and then they rage quit... LOLOLOLOLOL

  18. #338
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    Is anyone having trouble trying to get online? I decided to have a go tonight but I can't even get on.

    Oh WipEout gods, why are you punishing me?!

  19. #339
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    I haven't played in a while but trying logging out of PSN while in game then selecting online. It's the only way I can access online. I also read today they were doing some sever maintenance for 2048 on the Wipeout 2048 Facebook page, which may also be why you can't get online. Especially if logging while in game out doesn't get you in.
    Last edited by BlackReign; 11th May 2012 at 04:04 AM.

  20. #340
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    Quote Originally Posted by BlackReign View Post
    I also read today they were doing some sever maintenance for 2048 on the Wipeout 2048 Facebook page...
    Not only for Wipeout 2048, but for whole PSN there was a server maintenance today roughly from 6 pm GMT+2. I don't know if it's still running. So this might be the reason, why noone could get online. I don't know whether Wipeout online part would be affected by this, but I guess so.

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