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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    I took a long break from programming recently since my new machine came... u know... Crysis and other stuff got in my way So I've made a script which makes a simple calculation and based on it I can check whether my ship hits hard a wall with its nose xD What it does generally is just saving ship's previous velocity every 0.1 sec and checking whether difference between actual velocity and this previous one is larger than 200 units Easy as cake and written on language lesson xd (in 30 minutes you can check it in action here xd) I'll make the same for side hits.
    Oh, and I have "Barrel Roll" function written in my notebook so I'll make it maybe today

    btw. Anyone has anything to do with sound effects? I'm pretty short on those
    btw2. Xpand, do you want the newest version of this project? Becouse it's much easier to set-up ships in it than in previous versions Just let me connect some things back and I can send it.
    Last edited by zero3growlithe; 1st May 2012 at 05:15 PM.

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