Looking at the screenshots, the project is coming on really well, and looks very professional. I think all those who are working on it deserve a pat on the back
My projects going slowly (got to look after two babies now!!) but it will get there too someday- and I hope it looks and plays as good as this.
I am interested Zero, how did you manage to get ships to turn correctly in sharp turns? The control scheme in my game uses opposite linear forces to cancel any sideslip.
I also forgot to add I'm getting a new PC too (a Rasberry Pi) although not quite as powerful as yours![]()