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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11

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    Looking at the screenshots, the project is coming on really well, and looks very professional. I think all those who are working on it deserve a pat on the back

    My projects going slowly (got to look after two babies now!!) but it will get there too someday- and I hope it looks and plays as good as this.

    I am interested Zero, how did you manage to get ships to turn correctly in sharp turns? The control scheme in my game uses opposite linear forces to cancel any sideslip.

    I also forgot to add I'm getting a new PC too (a Rasberry Pi) although not quite as powerful as yours
    Last edited by Rotational_aspect; 15th April 2012 at 02:38 PM.

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