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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Apr 2010
    Posts
    1,529

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    Lol, what kind of fluid viscosity did you use? Olive oil? Just kidding. But yeah, it's kinda hard to have controllable AG-ships without cheating a bit on physics. The best we can do to make air drag affect through the ship's shape is look at the ship like it is standing on a spherical tire so it has some grip while turning.

    EDIT:
    Attachment 5957
    Attachment 5958
    Attachment 5959
    Last edited by Xpand; 5th March 2012 at 09:57 PM.

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